I am reading peoples posts on the forum (always a bad thing) that its very very short. Does that ring true to any of you guys?
I just took a lunch break and finished Act 1. I'd say it clocked in @ 5 hours, and I hit lvl 16. I was reasonably thorough regarding wiping each floor and exploring each dungeon.
It felt just about right for me. Of course, I'd rather have 100 hours of unique content, but it doesn't seem out of line (yet)
I have a suspicion that it will take somewhere in the 15-20 hours range to beat single player - non rushing - with no twinked items.
I bet a team of 4 - working together - with twinked out gear can probably wipe normal in < 10 hours - which I think was even demonstrated last night.
My nits:
Item drops seem "light". I have received very few rares that weren't the result of the "1st time boss kill" loot bonus.
As much as I agree with theory's BFF Sirlin on why the D3 skill system is far far better than D2s - because the skills are more or less balanced against eachother (runed skill -> runed skill) - when they give you a new skill that doesn't have an unlocked rune yet - most of the time you don't want to use it - because it is patently worse than the runed skill you are currently using. Which is kindof sad. For all the talk about customization etc., I don't seem to be swapping my skills around all that much.
Cool downs on abilities - meh. I understand that cooldowns encourage you to use mutliple skills... but then they limit you to 6 abilities (4 until your lvl 14, 5 @ 14, and I'm not sure when you get your 6th). So when one of your abilities is on cooldown, you're spamming one of your other abilities.
The barb physics are almost too over the top. It's amazingly fun, but at the same time a little ridiculous to be hulk smashing things into orbit.