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Author Topic: Weekly Design Contest #154: And another thing...  (Read 5230 times)

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infangthief

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Weekly Design Contest #154: And another thing...
« on: June 04, 2022, 04:11:43 am »
+3

The contest this week is to design a new Artifact and whatever is needed to bring it into the game.

(I had a quick check and couldn't see an Artifact contest before - if it has already been done let me know.)

Here's the inspiration - Donald X himself thinks he should have come up with more / better ones:
Quote from: Donald X. on Dominion Discord 2021
For Renaissance, the Artifacts did not work out so great. Maybe the best move there is to save them for the next set and see if I improve them. ... I like Flag Bearer and Swashbuckler; so, two cards, not really enough, save Artifacts for when I have more.

Clarifications:
  • An Artifact is something that only one player can have at a time, unlike States which generally have a copy for each player. Eg "Lost in the Woods" functions as an Artifact even though it is a State.
  • You will probably need to design some card(s) or landscape(s) in addition to the Artifact, in order to bring the Artifact into the game. And I am ok with an entry that introduces 2 Artifacts (like Border Guard does). However I would prefer entries to consist of no more than 3 things total (including the Artifact(s)).
  • Added 5th June I'll be attempting to judge not just the Artifact but the whole package of the Artifact + whatever cards/landmarks bring it into the game.
Until next week, good luck!
« Last Edit: June 05, 2022, 03:04:15 pm by infangthief »
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Builder_Roberts

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Re: Weekly Design Contest #154: And another thing...
« Reply #1 on: June 04, 2022, 09:38:42 am »
+4

Alright- this is something I hand in my back pocket.
Comparing to Cartographer, this draws another card, but doesn't discard any. it is strictly better than a laboratory, though.


Getting the telescope means you can actually use it on your turn, which is nice.
edit: changed Astronomer from "look at" to "reveal" so there's accountability
edit 2: on suggestion from LastFootnote, I'm toning the Telescope to 3 from 5.
« Last Edit: June 07, 2022, 03:20:05 pm by Builder_Roberts »
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Joxeft

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Re: Weekly Design Contest #154: And another thing...
« Reply #2 on: June 04, 2022, 11:31:45 am »
+1

Quote
Road - Treasure - cost: 4

$2
When you play this you may take the Cursed Stone to choose one: +$1; or +2 Buys.

Quote
Cursed Stone - Artifact

You cant buy any cards that have have $ in their text.
-
At any time you may pay $1 to return this.


Feedback is appreciated.
« Last Edit: June 10, 2022, 10:34:51 am by Joxeft »
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Augie279

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Re: Weekly Design Contest #154: And another thing...
« Reply #3 on: June 04, 2022, 04:41:05 pm »
+2



A double-Broker that's a bit restrictive, but you can get rid of two things with it. Get rid of something good and you're rewarded by being able to trade up Actions and Coins for Coffers and Villagers.
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Re: Weekly Design Contest #154: And another thing...
« Reply #4 on: June 05, 2022, 10:54:22 am »
+2

Quote
Door - Action - Reaction - Cost: 4$
+2 Actions
+2$
Discard a card.

When you discard this during your turn, other than during
Clean-up, you may reveal it to take the Doobell.
Quote
Doorbell - Artifact
After you finish playing a Door, you may pay 2$ for +2 Cards.

This is a door, you can knock on it and I'll let you in with two coins and two actions. Maybe you want to install a doorbell first. Ring and I'll let you in with two extra cards, gotta leave your coins behind though. You can install a doorbell by discarding ons of your doors, but only on your own turn, and only until someone else tears it off. Well you can just discard another Door to your Door and use the Doorbell again immediately. Maybe you can even discard a Door to another card, like Sentry.
Festival is a strong card, but is hampered by the lack of card draw. This card capitalizes on that by making you discard another card. Normally Door is like playing both a Villa and an Oasis from your hand, with Doorbell it becomes a weakened Capital City.
« Last Edit: June 05, 2022, 10:56:09 am by J410 »
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J410

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Re: Weekly Design Contest #154: And another thing...
« Reply #5 on: June 05, 2022, 11:13:45 am »
+2

(I had a quick check and couldn't see an Artifact contest before - if it has already been done let me know.)
It appears that WDC 47 already did an artifact contest, though it specifically asked for an event+artifact.
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fika monster

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Re: Weekly Design Contest #154: And another thing...
« Reply #6 on: June 05, 2022, 11:44:02 am »
+5

Heres an Ally that uses Artifacts
v2


And an artifact (well its really just transmogrify as an artifact)

« Last Edit: June 06, 2022, 12:15:11 pm by fika monster »
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faust

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Re: Weekly Design Contest #154: And another thing...
« Reply #7 on: June 05, 2022, 02:45:49 pm »
+5

Heres an Ally that uses Artifacts

I don't think this will work well with Importer. You never want to take an Artifact because your opponent will just take it from you and then get to keep it.
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Re: Weekly Design Contest #154: And another thing...
« Reply #8 on: June 05, 2022, 02:54:50 pm »
0

What if door is the only card that discards cards in the kingdom? If it is I don't really want to discard doors most of the time to get the doorbell so the doorbell is useless unless you have a bunch of doors.
Playing two doors means you'll have to discard two of your other three cards, so I think you'd usually just discard a door there. If you only have one door in hand, you have no choice anyways. Buying another door to discard is only 1 buy and 4$ to be able to take the doorbell many times in future turns, which I consider much cheaper than anything that lets you pay to take it once. In the end, there are two ways (I think) to play doors (assuming no other discarder): Either take one or two (more in slogs) and be ready to discard a copper or victory card, or take as many as possible to have it function as sifting village (with doorbell).
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infangthief

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Re: Weekly Design Contest #154: And another thing...
« Reply #9 on: June 05, 2022, 03:02:08 pm »
+1

(I had a quick check and couldn't see an Artifact contest before - if it has already been done let me know.)
It appears that WDC 47 already did an artifact contest, though it specifically asked for an event+artifact.
Well-spotted.
Yes, this one is a little different as you don't need to use an Event. Also, looks like that contest allowed the use of an existing Artifact, whereas here I'm requiring a new Artifact.
I should also clarify that I'll be attempting to judge not just the Artifact but the whole package of the Artifact + whatever cards/landmarks bring it into the game.
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Re: Weekly Design Contest #154: And another thing...
« Reply #10 on: June 06, 2022, 09:44:57 am »
+3



How about an Artifact that you don't actually want? Well, maybe you do want this one. Scribe is a cheap cantrip that give the option of discarding 2 cards to take the Quill and get a sort of sifting Village effect, plus as long as you have the Quill, the rest of your Scribes are Lost Cities! However, the Quill also causes you to draw fewer cards for your starting hands (writer's block of course).
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Re: Weekly Design Contest #154: And another thing...
« Reply #11 on: June 06, 2022, 10:02:17 am »
+4

 

Quote
Witch in Training - $3
Action

+2 Cards
-
When you gain this, take the Broom.
Quote
Broom
Artifact

When you play a Witch in Training, each other player gains a Curse, then pass this to the player to your right.
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Re: Weekly Design Contest #154: And another thing...
« Reply #12 on: June 06, 2022, 10:04:02 am »
0

My submission has been updated.
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Re: Weekly Design Contest #154: And another thing...
« Reply #13 on: June 06, 2022, 12:16:33 pm »
0

Heres an Ally that uses Artifacts
v2


And an artifact (well its really just transmogrify as an artifact)




Changed Scientist association so it now requires just 2 Favors for the first artifact, but you can choose to invest extra to get another artifact. This should fix the "importer" game issues, but still reward players for getting a lot of favors.
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AJL828

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Re: Weekly Design Contest #154: And another thing...
« Reply #14 on: June 06, 2022, 09:32:37 pm »
+2






Reconstruct
Action ($5)

Trash a card from your hand. Gain a card to your hand costing up to $2 more than it other than a Reconstruct. If you trashed an Action card, take the Building Permit.

Building Permit
Artifact

Once during your turn, when you trash a card, you may turn this face down. If you do, put the trashed card into your hand. (Turn this face up again at the end of your turn).

A Remodel variant that gains to your hand, but it can't gain itself so you can't autopile them with Fortress and the +Action Token/Champion. Since this bonus makes it weaker on the "Gold to Province" end of remodeling, it also has an artifact that gives the Fortress effect to one card you trash during your turn, meaning that milling a Province can become gaining one instead, provided you keep hold of the Building Permit that is.
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xyz123

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Re: Weekly Design Contest #154: And another thing...
« Reply #15 on: June 07, 2022, 05:56:59 am »
+2

Mystery Box
Artifact

At the start of your turn receive the next Boon.

Night Porter
Night
$3

Choose two: Gain a Horse; +1 Villager; +1 Coffer (The choices must be different).

You may discard a non-Victory card costing $2 or more to take the Mystery Box.
« Last Edit: June 07, 2022, 02:37:02 pm by xyz123 »
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Joxeft

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Re: Weekly Design Contest #154: And another thing...
« Reply #16 on: June 07, 2022, 09:43:11 am »
0



You might want to size this up a bit, instead of width do height.

Like this:


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Joxeft

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Re: Weekly Design Contest #154: And another thing...
« Reply #17 on: June 07, 2022, 12:41:30 pm »
+1

Mystery Box
Artifact

At the start of your turn receive the next Boon.

Night Porter
Night
$2

Choose two: Gain a Horse; +1 Villager; +1 Coffer (The choices must be different).

You may discard a non-Victory card costing $2 or more to take the Mystery Box.
This is like as good as village for $2.
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emtzalex

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Re: Weekly Design Contest #154: And another thing...
« Reply #18 on: June 07, 2022, 02:15:29 pm »
+6

My Submission:



Quote
Junk • $4 • Action - Duration
+1 Card
+1 Action
At the start of your next turn, take the Smuggler's Map.




Quote
Smuggler's Map • Artifact
When you play a Junk, +1 Card.




My submission is Junk, with the Artifact Smuggler's Map. On the turn it's played, Junk starts as a cantrip, but if you have the Smuggler's Map, it turns into a Lab. Conveniently, it will get you that map on the following turn. So, as long as you played a Junk last turn (or your opponent didn't), you should be able to maintain these as Labs throughout much of the game. Of course, you still have the next-turn effect, meaning you will only get them on half your turns at best. And you need to be careful not to play them all on a single turn. If you do, you won't have any to play the following turn to take advantage of the Map, and won't get it back when they all go into your deck.
« Last Edit: June 07, 2022, 03:00:28 pm by emtzalex »
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xyz123

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Re: Weekly Design Contest #154: And another thing...
« Reply #19 on: June 07, 2022, 02:36:49 pm »
0

Mystery Box
Artifact

At the start of your turn receive the next Boon.

Night Porter
Night
$2

Choose two: Gain a Horse; +1 Villager; +1 Coffer (The choices must be different).

You may discard a non-Victory card costing $2 or more to take the Mystery Box.
This is like as good as village for $2.

Thanks, I was comparing it to Pawn and didn't consider that.
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Re: Weekly Design Contest #154: And another thing...
« Reply #20 on: June 07, 2022, 02:45:03 pm »
+1



I will say from playtesting experience that the Telescope effect is super nuts. I'm guessing it's too strong for an Artifact like this. Luckily it's very easy to tone down by tweaking the number of cards, if you should decide to do so.
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Builder_Roberts

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Re: Weekly Design Contest #154: And another thing...
« Reply #21 on: June 07, 2022, 03:13:32 pm »
0

Quote
I will say from playtesting experience that the Telescope effect is super nuts. I'm guessing it's too strong for an Artifact like this. Luckily it's very easy to tone down by tweaking the number of cards, if you should decide to do so.
Alright, Makes sense. I'm considering either 3 or 4, I'll go with 3 to be safe. Updating...
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Galaxi

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Re: Weekly Design Contest #154: And another thing...
« Reply #22 on: June 09, 2022, 12:01:26 pm »
0

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Joxeft

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Re: Weekly Design Contest #154: And another thing...
« Reply #23 on: June 09, 2022, 12:28:50 pm »
0


I don't like that the player to your left always gets the tool box if they don't have it. Having +1 Action at the start of each of your turns is in most scenarios if its not taken from you in 2 turns or less is much better then +2 Action every 3 to 8 turns or so making this a piece of junk if its not being used by 2 players or more which messes up the whole card.
« Last Edit: June 09, 2022, 12:33:25 pm by Joxeft »
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Re: Weekly Design Contest #154: And another thing...
« Reply #24 on: June 09, 2022, 03:13:53 pm »
0

making this a piece of junk
overpowered villages.
I love this  ;D

There are definitely gonna be boards where this is really strong or weak, but on a lot of boards it's not so simple. As for it being too strong, you have to consider how it plays for instance when there's another village on the board. Or maybe 2 actions per turn is suboptimal, but worth it for not having to put in the effort of getting these villages. If you only need 1 or 2 villages, it's also a matter of "is it worth the drawback?"

I mostly compared it to Port for how strong I should make it, but as for the cost I'm not too attached to 2. It might be better at 3 or 4. My feeling was 3, or maybe 2, but then I've also noticed people on these boards prefer slightly strong over slightly weak, so it became 2 for now.
« Last Edit: June 09, 2022, 03:15:58 pm by Galaxi »
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