I like the $5 Barrister better, but I don't like it costing $5. But if you make the nessesary change to make it cost $4, it's too similar to noble brigand. Hmm...
What if, instead of giving +coin, you have it gain the stolen treasure to hand? That might make it worth having a thief variant that costs $5 (especially if it also has +buy).
I any case, I don't like a version where the only attack function of the card is to steal Domains. Because it only targets a single card in each other player's deck and doesn't do anything significant if it doesn't happen to hit that card, and it never does anything to them if they no longer have a domain.
Ah, now that's an idea! The Treasure going to hand means no vanilla bonuses, so more room for text on the card.
Barrister
Types: Action – Attack
Cost: $5
Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure other than Copper, and discards the rest. Gain a Treasure from the trash or a Silver, putting it into your hand.
Setup: Replace one of each player's starting Coppers with a Domain.
I think that will probably fit on a card. Hopefully it's not too complex. I could maybe give it +1 Buy. Not sure it needs it yet. The fact that you can always at least gain a Silver (unless they run out) probably makes it good $5 material.
Did you remove investment? I really liked the idea, but I can see how it would be hard to balance. Was there a problem with maing investment non-terminal? Or is it removed because Prince now exists?
Heh, I actually worried if Investment was worth making once I got my hands on Prince late last year. There are similarities, but I think they're different enough. But, Investment is gone for now. I told Silverspawn he could take a crack at fixing it up. Maybe it can work in some form.
Haven't kept up with this thread in a while... maybe I should look into it again. Give some attention to a fan expansion that deserves it and all...
I don't think the OP has changed since you last looked at it. I haven't had time for testing recently. I'm confident that someday I will be working on this set "full time" again, but not right now. And I don't want to fill the OP with untested cards, since at this point Enterprise has a reputation for having had a fair amount of testing. I guess I could just have them with zero stars, but I'd like to test each card in at least one game before posting it in the OP.
+$2. Gain a Silver per Action card you have in play (counting this).
The original version of Bandit Camp gave you a silver and Donald said people were complaining because that goes against the purpose of a village (well you probably know that). He also said that he himself thought it was fine, but well I think I would've disliked it. New Windfall is similar, it's not a village but it requires you to play lots of actions while simultaneously making it harder to play lots of actions. My idea to fix that would be to make it a one-shot, so yea I'd totally test it with tokens first. The simplest way to do this would be to make it a terminal draw (+3) for 5$; that's something you're going to buy anyway, and add the one-silver-per-action card thing as a trade token effect. but you probably considered something like that already?
I have considered that. I'm hoping that this won't have the Bandit Camp problem. Gaining Silver works against villages, but not necessarily against cantrips or non-terminals in general. The self-limiting factor of Windfall making future Windfall plays less powerful is intentional, but whether the card is fun remains to be seen. It's certainly different.
The reason I don't want it as a one-shot is that you'll feel crappy when you get it in hand with no other Actions and don't play it. The original version had this Silver-gaining effect as the trade token effect with a vault variant as the main on-play. But it seemed complex and not that exciting. Maybe the entire idea is a dud, but I think it's at least worth trying once.