ParishAction - Victory
Cost
1
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You may trash a card from your hand. If you do gain a Parish
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When you trash this
+3Edit - Decided to add some of my thoughts behind the card.
- I decided to make a card that scored points when you trashed it, whilst at the same time gaining another copy as a replacement.
- To avoid the on trash clause being potentially redundant if there are no trashers in the kingdom, the card itself should be a trasher.
- I added the gain clause to when it trashes, not when it is trashed. I felt the on trash clause is interesting enough and has obvious synergies with trash for benefit cards and cards allow you to gain from the trash. The gain clause gives it that self spamming ability, similar to Rats and Magpie, when used to trash other cards.
- I was very dubious about making the card non terminal or giving it any draw capability. I don't want the potential for monolithic strategies. It can be the centrepiece of a strategy, but it needs the right support
- Later on in my thought processes, I realised it is similar to Distant Lands, except that you trash it to gain the points instead of putting it on your tavern mat. This led me to making it a victory, action card. Unlike Distant Lands, though, I decided the card should also be worth something if it is in your deck at the end of the game, hence 1VP.
- One of the most difficult things I found with this card was pricing it. For a long time I was envisioning a 3 or 4 cost, again it was the similarities with Distand Lands that made me think it should be a 5.
Note - Further edit to add a second dividing line after feedback.