Foundry
Action - $5
Gain 3 cards with a total cost of no more than $9 with the following conditions:
The first card must be an action card
The second card must be a victory card
The third card must be a treasure card
Every card must cost at most $5.
One of the few currently unrevealed cards in my fan expansion. It's not my favourite card in the set, and it's a killer combo'd with Gardens, but generally it can be a bit of a trap.
This card is AMAZING with Highway.
Just thought I'd say, it potentially is, but in practice it's very hard to pull off (you need serious deck thinning, drawing and extra actions (usually), and even then one play will get you at best, a Province, Gold and some action (And that's really hard to get to). Sounds good, but by the time you can pull that off, it's a Province and a little extra engine help. We've had some fun games in playtesting, but the card is generally fine.
I have to say, I don't like the look of either of these actions (I'm not trying to say mine is better, just... these seem a little flawed on close analysis). Both are essentially superior versions of an already existent card at similar prices. Apprentices Broom is pretty much a silver that gains silvers rapidly, but then leaves a pile run out. Okay, drawing it dead is a problem, so you just avoid drawing BM engines with it. But otherwise it seems boring. And Palace, Tim summed up pretty much. It's only interesting in alternate VP games, and except Colony, only helps discourage those alternate VPs!