I have thought about my cards a bit more after getting your feedback. Before I have posted the cards, I assumed that Wolf is the most controversial one and I have now spent most of my thoughts on that one. Just a brief note on
Hatter:
I believe that the Hatter game works; it seems a must-buy card to me, because an unchallenged player has too much of a benefit from it. The cycle that segura mentioned is disrupted when Alice buys a copy of the Exiled card. That can even happen in the same turn, if the Exiled card is not too expensive. Then it is up to Bob to Exile a card and the Hatter game is reversed.
Of course I am happy to further discuss Hatter and get more feedback on this one.
But now about
Wolf. My idea was to have a novel type of card combining drawing and trashing (and less important, attacking). I thought that the risk of drawing valuable cards dead in the Night phase or even that the player has to trash them compensates enough for its strength. While this might be true later in a game, it seems unfortunately not to be a problem in the first few turns after the opening. The limit of trashing 3 cards (instead of Chapel's 4) is not really a limit, as in the opening turns the composition of the deck is too well defined. When playing Wolf in the Night phase in early turns, the player knows exactly where the other valuable card(s) are; and even if not, without risking too much they can always ensure to have enough junk in their hand; or alternatively trash a Copper less in one turn, which (due to the fast sifting) will be trashed very soon anyway.
So, to summarise my thoughts above, I think silverspawn is right:
Wolf in its current version is too powerful.
Then I thought about ways to make the card less powerful. Just “Draw up to 2 cards” and otherwise identical text (though with different consequences) is the simplest change (version A). Another possibility is to slow Wolf down by making it a Duration card. To avoid having too much text and too much going on, I removed the Attack part. The question was, what will it produce on the next turn. More
+Cards seems too strong,
+Buy artificial,
+Action is an option, but also somehow unrelated to the rest of the card and not really helpful for a strong opening card. Thus,
+$, which makes the card still powerful (and maybe controversial) as it compensates the Copper trashing and bypasses a Silver buy. Now, with
+$3 it should cost $5 (version B) (or
+$2 for a cost of $4 is another possibility). Thereafter, I thought about connecting the two parts of the card (version C):
Wolf - Version A$4 Night – Attack Draw up to 2 cards and then trash that many cards from your hand. Each other player with 5 or more cards in hand, discards that many cards, and then draws one less.
| Wolf - Version B$5 Night - Duration Draw up to 3 cards and then trash that many cards from your hand. At the start of your next turn: +$3.
| Wolf - Version C$5 Night - Duration Draw up to 3 cards and then trash that many cards from your hand. At the start of your next turn: +$1 per card you have trashed with this in your last turn.
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What do you think about those versions of Wolf?