Role PMs:
You are Klaus Baudelaire, one of the three orphans whose sad tale it is the purpose of this game of Mafia to relate. Your siblings, Violet and Sunny, are shraeye and WestCoastDidds respectively, a word which here means that the order in which I have listed the character names is the same as the order in which I have listed the player names. Because you are the protagonists of this story, at least one of the three of you must survive in order for the town to be victorious. As long as this is true, you win when all of the arsonists have been eliminated. You can communicate with your siblings at night in the following QT: [link] These two facts, in a regular Mafia game, would designate you as Survivor Masons.
Because you are exceptionally well-read for your age, and well-versed in library-cataloguing systems, you are what is known in most Mafia games as Tracker, a word which in this context means every night you can target a player to discover who, if anyone, that player targets that night. However, as even the most well-stocked library has limits as to what it can tell you, you will not be able to learn what action that player performed.
Should you for some reason desire to reveal this ability without also revealing your identity as a Baudelaire, it might be prudent to use the identity Fiona Widdershins, as she is a character who appears in the story but is not otherwise utilized in this setup, but who, if she were in this setup, could plausibly be said to have the same ability.
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You are Violet Baudelaire, one of the three orphans whose sad tale it is the purpose of this game of Mafia to relate. Your siblings, Klaus and Sunny, are 2.71828 and WestCoastDidds respectively, a word which here means that the order in which I have listed the character names is the same as the order in which I have listed the player names. Because you are the protagonists of this story, at least one of the three of you must survive in order for the town to be victorious. As long as this is true, you win when all of the arsonists have been eliminated. You can communicate with your siblings at night in the following QT: [link] These two facts, in a regular Mafia game, would designate you as Survivor Masons.
Though you are only fourteen years old, you are already one of the most promising Inventors in the history of the VFD, though you do not know exactly what the VFD is, other than that it is a mysterious organization somehow connected to both Count Olaf and your parents. You do know, however, how to combine various objects into inventions, which you can then give to other players. You cannot, however, give them to your siblings, as that would be tantamount to keeping them for yourself.
You have access to the following objects:
Wooden board
Marker
Paper
Coat Hanger
Tin Can
String
Once per night, you may combine any two of these objects. You will then be told what you have invented, and what power it will bestow on the player who receives it. At that point you may give the invention to any player (other than, of course, yourself or your siblings.) The objects you used to create that invention cannot be used again.
Should you for some reason desire to reveal this ability without also revealing your identity as a Baudelaire, it might be prudent to use the identity Quigley Quagmire, as he is a character who appears in the story but is not otherwise utilized in this setup, but who, if he were in this setup, could plausibly be said to have the same ability. However, anyone familiar with the setup would be right to be quite skeptical of such a claim, as Violet is confirmed to be in the setup, and her prowess as an inventor is so well-known that it would be unusual for such an ability to be given to anyone else.
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You are Sunny Baudelaire, one of the three orphans whose sad tale it is the purpose of this game of Mafia to relate. Your siblings, Violet and Klaus, are 2.71828 and shraeye respectively, a word which here means that the order in which I have listed the character names is the same as the order in which I have listed the player names. Because you are the protagonists of this story, at least one of the three of you must survive in order for the town to be victorious. As long as this is true, you win when all of the arsonists have been eliminated. You can communicate with your siblings at night in the following QT: [link]. These two facts, in a regular Mafia game, would designate you as Survivor Masons.
Because you are an infant, you are universally beloved, and other people are somewhat unlikely to want to do you harm (except, of course, for Count Olaf and his arsonists, who would not hesitate to, say, throw you off a cliff) and this means, in the context of this game, you will take one additional vote to lynch.
You are also possessed of an unusually sharp set of teeth, and once per game you can use them to bite the hand of another player, rendering that player incapable of performing any action that night (in most mafia games, this ability is referred to as a 1-shot roleblocker.)
Should you for some reason desire to reveal this ability without also revealing your identity as a Baudelaire, it might be prudent to use the identity Mr. Poe, as he is a character who appears in the story but is not otherwise utilized in this setup, but who, if he were in this setup, could plausibly be said to have the same ability, although were Mr. Poe in the setup, he would likely roleblock players by some means other than biting them in the hand. Perhaps “burying them in paperwork”, a phrase that can be used either literally or figuratively.
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You are Count Olaf, a member of the Arsonists, a wicked splinter faction of the VFD who delight in starting fires, such as the one which destroyed the home of the Baudelaire children, rendering them orphans and beginning this whole series of unfortunate events. You win when all three Baudelaire orphans are eliminated, and you can lay claim to their enormous fortune, or nothing can prevent the same. Your fellow arsonists are [player name] and [player name] and you can communicate with them here: [link]
Every night, one member of your faction can target a player to kill. If you are disturbed by this, please remember I did warn you that this was a gruesome, disturbing game and that other options were available to you. However, as you are playing now, I can only tell you that in this particular game, a player may not perform the factional kill and another action on the same night.
As you are a renowned actor, whose performances have been favorably reviewed in several local publications, and equipped with a VFD disguise kit, you are basically immune to any sort of investigation - any investigation performed on you will return a result of No Result.
Should you wish to claim an identity at some point in the game without revealing your notorious intentions, you might consider taking on the persona of Larry-your-waiter, as that character appears in “A Series of Unfortunate Events” but does not appear in this game.
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You are Esme Squalor, a member of the Arsonists, a wicked splinter faction of the VFD who delight in starting fires, such as the one which destroyed the home of the Baudelaire children, rendering them orphans and beginning this whole series of unfortunate events. Orphans are currently “out”, so you win when all three Baudelaire orphans are eliminated, or nothing can prevent the same. Your fellow arsonists are [player name] and [player name] and you can communicate with them here: [link]
Every night, one member of your faction can target a player to kill. If you are disturbed by this, please remember I did warn you that this was a gruesome, disturbing game and that other options were available to you. However, as you are playing now, I can only tell you that in this particular game, a player may not perform the factional kill and another action on the same night.
As the city’s sixth-most important financial advisor, you have a certain influence over goings on in town, especially as they relate to what is “in” and what is “out”. In fact, if you decide a particular player is “out” that will prevent them from performing any sort of night action. A less obscure mafia PM might refer to this ability as a Roleblocker, and it is a very powerful and wicked ability indeed.
In addition, due to your clout and your ruthlessness, whether you use your roleblocking ability or perform the factional kill, nothing will be able to prevent you from succeeding at your goal- in a regular mafia game, this would designate you as a Strongman, but as you are a fashionable and intelligent woman, we will refrain from using the term.
Should you wish to claim an identity at some point in the game without revealing your notorious intentions, you might consider taking on the persona of Aunt Josephine, as that character appears in “A Series of Unfortunate Events” but does not appear in this game.
Finally, you begin the game in possession of the sugar bowl, and although I will not reveal to you why this is important, simply know that it is. On the first night of the game you must choose another player, who is not a fellow arsonist, to give the sugar bowl to.
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You are Carmelita Spatz, recently recruited member of the Arsonists, a wicked splinter faction of the VFD who delight in starting fires, such as the one which destroyed the home of the Baudelaire children, rendering them orphans and beginning this whole series of unfortunate events. You win when all three of those cake-sniffing orphans are eliminated, or nothing can prevent the same. Your fellow arsonists are [player name] and [player name] and you can communicate with them here: [link]
Every night, one member of your faction can target a player to kill. If you are disturbed by this, please remember I did warn you that this was a gruesome, disturbing game and that other options were available to you. However, as you are playing now, I can only tell you that in this particular game, a player may not perform the factional kill and another action on the same night.
In addition, you are a Messenger, a role which here means that every night you can choose one other player in the game and send them a coded message. They will not know the origin of this message, only its contents, and while you may, if you wish, compose your message in the form of a cheer ending in your own name, I would advise against it. Whoever you message will, if they choose, be able to reply to your message the following night.
Should you wish to claim an identity at some point in the game without revealing your notorious intentions, you might consider taking on the persona of Duncan Quagmire, as that character appears in “A Series of Unfortunate Events” but does not appear in this game.
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You are Jacques Snicket, a town-aligned member of the VFD, an organization dedicated to putting out fires, both literal and metaphorical. You have been tasked by the leadership of this organization with protecting the Baudelaire orphans, along with two compatriots whose identities are currently unknown to you. What is known to you is the identity of Klaus Baudelaire -[player name].
You win, in as much as it is possible to win at all when one is already playing such a loathsome and horrible game, when all of the arsonists have been eliminated, or when nothing can prevent this happy eventuality from occurring. You lose if all of the Baudelaires meet a gruesome fate, whether at the hands of the arsonists or misguided townsfolk.
Each night you may select one player to protect. In the event that at least one other Volunteer also targets the same individual, that individual will protected from a single night kill that night.
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You are Kit Snicket, a town-aligned member of the VFD, an organization dedicated to putting out fires, both literal and metaphorical. You have been tasked by the leadership of this organization with protecting the Baudelaire orphans, along with two compatriots whose identities are currently unknown to you. What is known to you is the identity of Violet Baudelaire -[player name].
You win, in as much as it is possible to win at all when one is already playing such a loathsome and horrible game, when all of the arsonists have been eliminated, or when nothing can prevent this happy eventuality from occurring. You lose if all of the Baudelaires meet a gruesome fate, whether at the hands of the arsonists or misguided townsfolk.
Each night you may select one player to protect. In the event that at least one other Volunteer also targets the same individual, that individual will protected from a single night kill that night.
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You are Olivia Caliban, a town-aligned member of the VFD, an organization dedicated to putting out fires, both literal and metaphorical. You have been tasked by the leadership of this organization with protecting the Baudelaire orphans, along with two compatriots whose identities are currently unknown to you. What is known to you is the identity of Sunny Baudelaire -[player name].
You win, in as much as it is possible to win at all when one is already playing such a loathsome and horrible game, when all of the arsonists have been eliminated, or when nothing can prevent this happy eventuality from occurring. You lose if all of the Baudelaires meet a gruesome fate, whether at the hands of the arsonists or misguided townsfolk.
Each night you may select one player to protect. In the event that at least one other Volunteer also targets the same individual, that individual will protected from a single night kill that night.
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You are Ismael, town-aligned former principal of Prufrock Preparatory School and current leader of a suspiciously happy island commune. You win, in as much as it is possible to win at all when one is already playing such a loathsome and horrible game, when all of the arsonists have been eliminated, or when nothing can prevent this happy eventuality from occurring. You lose if all of the Baudelaires meet a gruesome fate, whether at the hands of the arsonists or misguided townsfolk.
You have a role which, in normal mafia parlance, would be described thusly- Even Night Jailkeeper. There is a bird cage on the far side of the island, and on even-numbered nights (when the tide is low enough) you can imprison a player of your choice in this birdcage. That player cannot perform any actions that night (although they still can, and indeed must, pass along the sugar bowl, if they happen to possess it.) However, the player in the cage is also immune to any actions which might be performed on them (although it's possible a very strong man could circumvent this protection, were such an individual to have been included in the setup.)
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You are Isadora Quagmire, fellow orphan, friend and confidant of the Baudelaire orphans. Since you are town-aligned, you win, in as much as it is possible to win at all when one is already playing such a loathsome and horrible game, when all of the arsonists have been eliminated, or when nothing can prevent this happy eventuality from occurring. You lose if all of the Baudelaires meet a gruesome fate, whether at the hands of the arsonists or misguided townsfolk.
In addition, you are a Messenger, a role which here means that every night you can choose one other player in the game and send them a coded message. They will not know the origin of this message, only its contents, and while we will not force you to compose your messages in rhymed couplets, it would make the moderators very happy, and perhaps result in vobes being distributed to you in a future game. Whoever you message will, if they choose, be able to reply to your message the following night.
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You are Lemony Snicket. I know, this is confusing, as it has already been stated that I am Lemony Snicket. Perhaps it would help you to think in these terms- I am the Lemony Snicket who is telling the story, and you are the younger Lemony Snicket, who is still experiencing it.
You are Town-aligned, a phrase which here means you win, in as much as it is possible to win at all when one is already playing such a loathsome and horrible game, when all of the arsonists have been eliminated, or when nothing can prevent this happy eventuality from occurring. You lose if all of the Baudelaires meet a gruesome fate, whether at the hands of the arsonists or misguided townsfolk.
As it is my unhappy duty to relate the story of the Baudelaire orphans, it is your unpleasant role to investigate it, and to discover their identities. Think of yourself as a Baudelaire Cop. Each night you may target a player and be told whether or not that player is a Baudelaire. What you do with this information is up to you.
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You are Justice Strauss, a town-aligned player who has concerned herself with chronicling the story of the Baudelaire orphans up to this point, and collecting the necessary evidence to bring Count Olaf to justice (Justice, in this case, referring to the abstract concept, rather than your title.) You win, in as much as it is possible to win at all when one is already playing such a loathsome and horrible game, when all of the arsonists have been eliminated, or when nothing can prevent this happy eventuality from occurring. You lose if all of the Baudelaires meet a gruesome fate, whether at the hands of the arsonists or misguided townsfolk.
You are attempting to compile A Complete History of Injustice, or Odious Lusting After Fortunes, and as such have the following investigative ability- you are a VFD Cop. Each night you can select a player and be told if they are a member of the mysterious organization known as VFD. You have discovered, through your research, that there are six VFD members in this town. Three of them are arsonists, dedicated to killing the Baudelaires, and three of them are noble Volunteers, dedicated to protecting them. Your investigative ability will not tell you which is which, nor will it give you any information about the purpose or whereabouts of the sugar bowl.