not a submission yet, still picking which of these variants to do.
Feedback requested!I decided to go the route of having a card-shaped thing that encourages players to use different cards. It's a modification from a previous entry I did a long time ago. I can't figure out the best direction to go in. Would love some help in helping me figure out which of these directions to go in:
Council Chamber - Action - $5
Set aside an Action card from your hand under this. When other players play copies of that card, +1 card. When you play copies of that card, trash a card you have in play.
(This stays in play)
* note - heavy cost to gain the Action and line it up, plus cost of bad self-trashing. This encourages all players to avoid heavily relying on this card. The card does not junk your hand though because it stays in play
Council Chamber - Action - $5
Set aside an Action card from your hand under this. When other players play copies of that card, Exile a Horse. When you play copies of that card, trash a card you have in play.
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When you trash this, Gain a Horse.
(This stays in play)
Same as above but weakened to gain Horses instead. I'm not sure I Like this.
Council Chamber - PROJECT - $6
Set aside an Action card from the Supply under this. When other players play copies of that card, gain a Horse.
Project variant is a lot stronger. Sort of an interactive path-finding variant. Slowed down by using Horses rather than immediate +1 draw, but does not allow discards. This encourages players to avoid a monolithic strategy. It does not discourage the buyer of Council Chamber from avoiding that card so encourages different strategies.
Council Chamber - Action - $5
Choose one: Trash this; or set aside an Action card from your hand. Move your Council Token to it. (When other players play copies of that card, Exile a Horse.)
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When you trash this, Gain a Horse.
Sort of like the above -- encourages other players to avoid using that card, with a slow down through the exile of Horses. This card also slows down by self junking, although it can self-trash.
Council Chamber - Action - $5
Set aside an Action card from your hand. Move your Council Token to it. (When other players play copies of that card +1 card)
Similar to the above but without the horse or exile nonsense might be too powerful.
The ones that use Tokens mean they can't stack, the ones without tokens can stack. I'm curious y'alls thoughts on these variants. Thank you so much!