I am replacing my submission with a ladder, keeping the idea of restitution.
Law Student$2 - Action - Traveller
+2 Cards. Discard a card.
When you discard this from play, you may exchange it for a Clerk.
Clerk$3* - Action - Traveller
Gain a card costing up to $3 into your hand.
When you discard this from play, you may exchange it for an Attorney.
(This is not in the supply)
Attorney$4* - Action - Traveller
Name an Action card. +3 Cards. Discard 3 Cards. You may play the named card from your hand, if you did, +1 Action.
When you discard this from play, you may exchange it for a Prosecutor.
(This is not in the supply)
Prosecutor$5* - Action - Attack - Traveller
+1 Action, +$2. Each other player discards an Attack card or reveals a hand with no Attack cards.
When you discard this from play, you may exchange it for a Judge.
(This is not in the supply)
Judge$6* - Action - Duration
Now and at the start of each of your subsequent turns: +1 Buy, you may trash a card from your hand for +1VP.
(This remains in play)
While this is in play, when another player plays an Attack cars, choose one: +1 Coffer, or you are unaffected by the attack.
(This is not in the supply)
Law Student is a weak sifter.
Clerk can prepare minor paperwork and earn a Silver or something.
Attorney is a sifting village, but only if you know exactly (or can guess) what you are planning to present.
Prosecutor deprives the opponents from attacks, but does not touch peaceful commoners.
Judge is generating honor and deflecting/mildening attacks.
Hopefully the pricing is correct.
Edit: tweaked Judge to make him less powerful en masse (usually you only need one fully evolved traveller)