...Continued!
Wasteland, Action-Victory-Looter, 4$
Gain a Ruins and play it three times.
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Worth 1 VP per 2 differently named cards costing 0$ in your deck (round down).
KCing the Ruins looks fun. I guess my main problem with this is that it could get brokenly good if there's an easy way to fill your deck with Coppers.
It looks like you missed the "differently named" part.
Whoops, you're right. Hmmmm, now it seems a bit too similar to Fairgrounds...
Lost Silver
cost $2
Reaction - Reserve
When you gain a card, you may put this on your Tavern mat from your hand.
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At the start of your buy phase, you may discard this from your Tavern mat, to gain a Silver to your hand.
I'm going to assume that this is majiponi's official entry. So it's a pure Reaction - Reserve, which is interesting I guess. Gaining Silver is normally very weak but gaining it to your hand is much better. And then getting to wait until the exact moment you want it is even better than that. I assume if you have one on your mat and some in your hand, you can trigger a chain reaction and gain a bunch of Silvers? That could be neat.
Eek, the double line and the tiny text. Mostly, this is a less interesting Transmogrify. The most fun part of Transmogrify is gaining the card to your hand. The Reaction part has some synergy with the rest, but still feels a bit tacked on.
You can
call this in your Night phase, but I'm not sure there's enough reason that you have to
play it in your Night phase. Overall, except in the rare case of draw-up-to-X this just feels like a more awkward Coin of the Realm.
The Cursing condition is interesting, although it's ultimately random which probably puts a damper on the fun. A Treasure - Attack - Doom is also
very close to something we already have (Idol).
As has been pointed out, this is absolutely useless in the absence of trashing. Other than that, it looks interesting, and kudos having a card with 3 types, each of which has not appeared with the other.
Racecourse - Project Landmark, $5 cost.
At the start of your turn, you may discard a Treasure for +1 Villager.
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When scoring, -1VP per card you have with a + Action amount in its text.
I'm not sure if this dual-type would ever exist in the game, or if Donald would just have the Landmark part be an "in games using this" clause. Regardless, this looks neat.
Ring, Treasure - Doom, 5$
2$
You may discard a card to put this onto your deck.
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When you gain this, each player (including you) receives the next Hex.
The when-gain seems rather pointless as it happens to everyone. I also don't know why you'd ever want to put it on your deck, except maybe with Venture.
Portage, Night - Reserve, $4
Put this on your Tavern mat.
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At the start of your buy phase, you
may call this for +1 Buy, +$1, and
Action cards cost $1 less, but not
less than $0.
Not much to say about this one, but it's cool and I like it.
This looks okay, maybe a bit too similar to Gear and Haven. You can maybe do some draw-up-to-X tricks by Dividending a Dividends, but that depends heavily on what's in your next starting hand.
Evil Wizard
Cost:
Types: Action-Attack-Looter-Doom
Choose one: +2 Cards or +. Reveal and discard the next Hex. Each other player chooses one: Receive the revealed Hex or gain a Ruins.
I like this, but I think I would have the bonus be +3 Cards instead, because you'll pretty much always choose +2 Cards over +$2.
Definitely another one of my favorites; the outlaw theme is super cool. It's been pointed out, though, that Wanted Criminal and Underground Market have a potentially very broken synergy, though getting 2 Underground Markets would probably take a long time.
I like the Reaction on this a lot. It's unique, and it effectively means you can "play" it without actually playing it, which matters if you're doing Double Tactician or some other deck type that discards Nights before it can play them.
Simple, but a nice way to make a Treasure - Night work. I guess I'm not completely sold on the idea that it has to be a Night though, as you wouldn't take the Coffer option anyway if you were planning on spending it this turn.
These are cool ways to combine Shelter with new types. My main complaint is that Public House doesn't feel like it has enough reason to be a Night.
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Thanks for all your submissions!
Short list: Anchor by NoMoreFun, Truffle Pig by Tejayes, Portage by Lurker, Night-Travellers by Chappy7, Fairies by Segura, Shelters by Hypercube.
Winner: Fairies by Segura
Runner-up: Anchor by NoMoreFun