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Author Topic: Weekly Design Contests #1 - #100  (Read 1722854 times)

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Doom_Shark

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Weekly Design Contests #1 - #100
« on: September 17, 2018, 01:21:20 pm »
+21

Hall of Fame

The rules:

1. A challenge will have a set of requirements for the entries; entries must conform to the challenge

2. When not restricted by the challenge, custom card types and mechanics are allowed, provided that they are explained in the same post as the entry.

3. After roughly one week, the person who posted the challenge judges the entries, declaring a winner and one or two runners up.

4. The winner of a challenge posts the next challenge.

5. If the winner does not post within a reasonable amount of time, a runner-up may post the next challenge

6. It shouldn't need saying, but I'll say it anyway: a person may not post an entry to a challenge they set, and a person may only submit one entry to a challenge

7. Discussion of other entries is permitted, as well as changing your entries. If you change your entry, please do so as an edit to the post with your original entry and keep a changelog

With all of that out of the way:
Challenge #1: Design a Treasure - Reaction card! Keep in mind that if a reaction stays in your hand, you could, theoretically, reveal it again and again indefinitely
« Last Edit: January 13, 2021, 02:36:16 am by faust »
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Gubump

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Re: Weekly Design Contest Thread
« Reply #1 on: September 17, 2018, 04:00:52 pm »
0

Inflation
$1

When another player gains a Treasure card costing at least $3, you may reveal this from your hand to have them exchange the gained card for a Treasure costing up to $3 less.
Treasure - Reaction
$4
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Dsell

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Re: Weekly Design Contest Thread
« Reply #2 on: September 17, 2018, 04:36:17 pm »
+1



Investment
$5 - Treasure/Reaction

$2
---
During your turn, you may discard this to reveal your hand with no Action cards. If you do, +2 cards.



Edit: Changed from "On your turn" to "During your turn" - I don't believe a tiny wording change merits a spoiler tag and the old version but correct me if I'm wrong.
« Last Edit: September 17, 2018, 06:17:56 pm by Dsell »
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Re: Weekly Design Contest Thread
« Reply #3 on: September 17, 2018, 05:47:48 pm »
0



Investment
$5 - Treasure/Reaction

$2
---
On your turn, you may discard this to reveal your hand with no Action cards. If you do, +2 cards.

What would be the timing for this? Start of turn, or any time during your turn?
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Aquila

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Re: Weekly Design Contest Thread
« Reply #4 on: September 17, 2018, 06:07:29 pm »
0

Whetstone - Treasure Reaction, $4 cost.
Worth $3 if your deck is empty, otherwise $1.
-
When you play an Attack on your turn, you may play this from your hand.
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Dsell

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Re: Weekly Design Contest Thread
« Reply #5 on: September 17, 2018, 06:08:43 pm »
+1



Investment
$5 - Treasure/Reaction

$2
---
On your turn, you may discard this to reveal your hand with no Action cards. If you do, +2 cards.

What would be the timing for this? Start of turn, or any time during your turn?

Anytime during your turn that you have no action cards in hand.

It should probably say "During your turn" instead of "On your turn" but oh well.

Edit: It was bugging me so I changed it in the op.
« Last Edit: September 17, 2018, 06:18:10 pm by Dsell »
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MeNowDealWithIt

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Re: Weekly Design Contest Thread
« Reply #6 on: September 17, 2018, 07:00:57 pm »
0

Stallion

$2
+1 buy
-
When another player plays an attack, you may first set this aside from your hand. If you do, then at the start of your next turn, +1 card and return this to your hand.

Cost: 5$
Type: Treasure - Reaction
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Violet CLM

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Re: Weekly Design Contest Thread
« Reply #7 on: September 17, 2018, 09:30:03 pm »
+1

Investment
So it's a Laboratory that can redraw itself, without needing an action to use, and once you don't need to draw any more cards it doubles as a Silver?
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Dsell

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Re: Weekly Design Contest Thread
« Reply #8 on: September 17, 2018, 10:04:15 pm »
0

Investment
So it's a Laboratory that can redraw itself, without needing an action to use, and once you don't need to draw any more cards it doubles as a Silver?

It's only a lab if you don't have any other actions in hand. In strictly BM or games where you only buy cantrips, it's a lab equivalent that can also be used as silver, yes.
« Last Edit: September 17, 2018, 10:11:27 pm by Dsell »
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Gubump

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Re: Weekly Design Contest Thread
« Reply #9 on: September 17, 2018, 10:26:20 pm »
0

Now that Violet CLM's pointed out the fact that Investment is a Lab variant, it definitely seems overpowered to me.
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Re: Weekly Design Contest Thread
« Reply #10 on: September 18, 2018, 01:15:32 am »
0

Edit: Changed from "On your turn" to "During your turn" - I don't believe a tiny wording change merits a spoiler tag and the old version but correct me if I'm wrong.

The spoiler thing is mainly there so that discussion of the card still makes sense after changes are made.
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faust

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Re: Weekly Design Contest Thread
« Reply #11 on: September 18, 2018, 04:03:46 am »
0

Junkyard
$3 - Treasure/Reaction

Take your -1$ token. Reveal cards from your deck until you reveal a card costing $3 or more. Discard that card and put the rest into your hand.

When another player trashes a card, you may set this aside from your hand, to gain a copy of the trashed card. If you do, put this back in your hand at the start of your next turn.
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spiralstaircase

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Re: Weekly Design Contest Thread
« Reply #12 on: September 18, 2018, 07:38:30 am »
0



Quote
Bribe
Cost: $5
Types: Treasure - Reaction
$2, +1 Buy
-
When another player gains a second card in their turn, you may set this aside.  If you do, gain a copy of that card, and that player gets $2 and +1 Buy.  Return this to your hand at the start of your turn.
« Last Edit: September 18, 2018, 07:41:09 am by spiralstaircase »
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ben_king

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Re: Weekly Design Contest Thread
« Reply #13 on: September 18, 2018, 11:44:32 am »
0



Investment
$5 - Treasure/Reaction

$2
---
During your turn, you may discard this to reveal your hand with no Action cards. If you do, +2 cards.

I like the idea of this card, but I think it can't be a reaction, since there's nothing it's reacting to.  You could say "Directly after you finish playing an Action card, you may reveal this..."

If I was going to design a card inspired by yours, I think I'd do a Storyteller variant:

Tales of Investments
$4 - Treasure/Reaction

$2
---
Directly after you finish playing an Action card, you may reveal this, setting it aside.  If you do, +2 cards and discard this at the start of your cleanup phase.
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Dsell

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Re: Weekly Design Contest Thread
« Reply #14 on: September 18, 2018, 12:04:16 pm »
0

[Investment]

I like the idea of this card, but I think it can't be a reaction, since there's nothing it's reacting to.  You could say "Directly after you finish playing an Action card, you may reveal this..."

That's not a bad suggestion, but I will point out that there are no specific rules on reactions - each one gets its own FAQ. Neither the trigger nor the FAQ for Investment seem like they would be too confusing.

The other drawback to your suggestion is that it limits functionality quite a bit. I was hoping to design a treasure that enables less reliable engines. Using your clause, if Investment is drawn in a hand of all non-actions it's just silver - that's not necessarily bad, but my idea is to give those hands a second chance to kickstart the engine.

The card you create based on this does seem incredibly overpowered though, since you removed the bit about needing to show a hand with no action cards. Your version is a $4 super lab that is just silver if you can't play an action first.
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Asper

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Re: Weekly Design Contest Thread
« Reply #15 on: September 18, 2018, 01:03:59 pm »
0

Quicksilver, Treasure - Reaction, 2$
1$
When you play this, you may discard an Action card, for +2$.
---
At the start of your turn, you may reveal this from your hand, to set the number of Actions you have to 2.
« Last Edit: September 19, 2018, 03:31:21 am by Asper »
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Holunder9

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Re: Weekly Design Contest Thread
« Reply #16 on: September 18, 2018, 01:52:40 pm »
+1

Quicksilver, Treasure - Reaction, 2$
1$
When you play this, if you have more than 5 Action cards in play, +2$.
---
At the start of your turn, you may reveal this from your hand, to set the number of Actions you have to 2.
Wouldn't At the start of your turn, you may reveal this from your hand for +1 Action, be a simpler wording? Unless you want them to not stack.
This card is in my opinion the most interesting one, Treasures for an engine (kind of the inverse of Encampment). It is similar to Cookielord's Realm Tax.
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Re: Weekly Design Contest Thread
« Reply #17 on: September 18, 2018, 02:22:11 pm »
+2

Wouldn't At the start of your turn, you may reveal this from your hand for +1 Action, be a simpler wording? Unless you want them to not stack.

No, then you could reveal the same one several times, claiming it was a different one. By the rules of Dominion, nothing stops you from revealing a Reaction card multiple times to the same event, since there's no way for other players to tell if it's the same copy or what.
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Re: Weekly Design Contest Thread
« Reply #18 on: September 18, 2018, 02:26:28 pm »
0

The card you create based on this does seem incredibly overpowered though, since you removed the bit about needing to show a hand with no action cards. Your version is a $4 super lab that is just silver if you can't play an action first.

Yeah, I could definitely see sense in having it cost $5.
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Re: Weekly Design Contest Thread
« Reply #19 on: September 18, 2018, 02:34:12 pm »
+4

Ransom
$5 Treasure - Reaction

$2
---
When one of your cards is trashed, you may discard this from your hand, to gain a card costing up to $2 more than the trashed card.
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Re: Weekly Design Contest Thread
« Reply #20 on: September 18, 2018, 02:59:34 pm »
0

Ransom
$5 Treasure - Reaction

$2
---
When one of your cards is trashed, you may discard this from your hand, to gain a card costing up to $2 more than the trashed card.

I like this concept a lot. Obviously it's a great defense from certain attacks and it's amazing with trash-for benefit. It's just silver on boards with no trashing, but that's not super common. If it had the ability to trash stuff, that seems like it would make it perfect, but I don't know if that would make it too strong.
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Re: Weekly Design Contest Thread
« Reply #21 on: September 18, 2018, 04:02:11 pm »
+1

Tulip
$3 Treasure - Reaction

$4
-$1 per Treasure card you have in play (including that one).
---
When another player plays a Tulip, you may reveal this for +1 Coffers
« Last Edit: September 18, 2018, 04:13:09 pm by gamesou »
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Re: Weekly Design Contest Thread
« Reply #22 on: September 18, 2018, 05:06:37 pm »
0

Darn, I knew Quicksilver's top seemed familiar. I wanted it to be more interesting than a fixed amount, but the main catch was starting with a free Action if you have one in hand at the start of your turn.
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Re: Weekly Design Contest Thread
« Reply #23 on: September 18, 2018, 05:09:12 pm »
0

When another player plays a Tulip, you may reveal this for +1 Coffers

No, then you could reveal the same one several times, claiming it was a different one. By the rules of Dominion, nothing stops you from revealing a Reaction card multiple times to the same event, since there's no way for other players to tell if it's the same copy or what.

Maybe you should mention this thing about Reaction cards in the OP? It seems to be an oft-unknown rule.
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Re: Weekly Design Contest Thread
« Reply #24 on: September 18, 2018, 05:10:43 pm »
0

When another player plays a Tulip, you may reveal this for +1 Coffers

No, then you could reveal the same one several times, claiming it was a different one. By the rules of Dominion, nothing stops you from revealing a Reaction card multiple times to the same event, since there's no way for other players to tell if it's the same copy or what.

Maybe you should mention this thing about Reaction cards in the OP? It seems to be an oft-unknown rule.
You're probably right, will edit shortly
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