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Author Topic: The Ultimate Legal Fairground  (Read 22267 times)

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Titandrake

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The Ultimate Legal Fairground
« on: June 25, 2011, 11:32:05 pm »
0

You are excited. Today, you will build the ultimate Fairground, without that Black Market stuff.

You're not much for fighting in Tournaments either.

However, because you are a minimalist, your goal is to have exactly one copy of each card.

In a solitaire game with Fairground, Colony, and Young Witch, have exactly one copy of each card in supply in as few turns as possible, assuming perfect shuffle luck. (Goal of 10VP Fairground). If I forgot something as a workaround, let me know and I'll work it into the opening.
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Personman

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Re: The Ultimate Legal Fairground
« Reply #1 on: June 25, 2011, 11:54:02 pm »
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Do we have to have exactly 1 Copper and 1 Estate? Sounds like yes from your description. Also, did you mean to make Young Witch mandatory? What if it's faster with Potion and no YW? (University is a reason why this might conceivably be the case) Also, if you had both, you could forgo Colony, which might be best of all..
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Axe Knight

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Re: The Ultimate Legal Fairground
« Reply #2 on: July 07, 2011, 12:18:33 pm »
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Am I missing something painfully obvious, or is it only possible to get to 8VP as Titandrake has written it...?
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Elyv

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Re: The Ultimate Legal Fairground
« Reply #3 on: July 07, 2011, 12:36:06 pm »
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Am I missing something painfully obvious, or is it only possible to get to 8VP as Titandrake has written it...?
You're missing something.

11 kingdom, 4 basic victory cards(including colony), 5 basic treasures(including platinum and potion), and curse makes 21.
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Axe Knight

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Re: The Ultimate Legal Fairground
« Reply #4 on: July 07, 2011, 12:41:38 pm »
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Yes, but 5 cards = 2VP, 10 cards = 4VP, 15 cards = 6VP, 20 cards = 8VP, 21 cards = 8VP...
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Elyv

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Re: The Ultimate Legal Fairground
« Reply #5 on: July 07, 2011, 12:43:20 pm »
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Nope, I just managed to flip things around in my head somehow. Sorry!
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Thisisnotasmile

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Re: The Ultimate Legal Fairground
« Reply #6 on: July 08, 2011, 09:04:32 am »
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You are excited. Today, you will build the ultimate Fairground, without that Black Market stuff.

You're not much for fighting in Tournaments either.

However, because you are a minimalist, your goal is to have exactly one copy of each card.

In a solitaire game with Fairground, Colony, and Young Witch, have exactly one copy of each card in supply in as few turns as possible, assuming perfect shuffle luck. (Goal of 10VP Fairground). If I forgot something as a workaround, let me know and I'll work it into the opening.
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pitythefool

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Re: The Ultimate Legal Fairground
« Reply #7 on: August 25, 2019, 07:10:21 pm »
+1

You are excited. Today, you will build the ultimate Fairground, without that Black Market stuff.

You're not much for fighting in Tournaments either.

However, because you are a minimalist, your goal is to have exactly one copy of each card.

In a solitaire game with Fairground, Colony, and Young Witch, have exactly one copy of each card in supply in as few turns as possible, assuming perfect shuffle luck. (Goal of 10VP Fairground). If I forgot something as a workaround, let me know and I'll work it into the opening.

For fun, I'm dusting off this 8 year old post.  It apparently was impossible to achieve when first proposed.  It's possible now.  I have a four turn solution.  I note that it is no longer necessary to obtain one of *every* card in the supply, but I am following all other rules.  Valid kingdom with Young Witch, Fairgrounds, Colony, and Platinum.  No Tournament or Black Market.  And you must end up with exactly one of at least 25 cards.  (I managed 26).  No doubt somebody can achieve this in fewer turns.  I'll post my solution in a few days.

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pitythefool

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Re: The Ultimate Legal Fairground
« Reply #8 on: August 30, 2019, 07:08:03 pm »
+2

You are excited. Today, you will build the ultimate Fairground, without that Black Market stuff.
You're not much for fighting in Tournaments either.
However, because you are a minimalist, your goal is to have exactly one copy of each card.

I interpreted the challenge to be how quickly you can obtain a Fairgrounds worth 10 VP.  Perhaps this was not the original intent, but it was interesting to think about.  In my next post to this thread, I will reconsider the title "The Ultimate Legal Faiground".

I did not end up using Platinum, Colony, or Young Witch.  I also did not gain one of every card in the kingdom.  There were enough of those challenges already.  I did abide by the ban on Tournament and Black Market and elected to gain just one of each card that I did gain.  I give my solution below (which I improved to 27 cards).

Kingdom:  Shelters, Squire, Duchess, Pixie, Tracker, Fool, Secret Cave, Shepherd, Pooka, Death Cart, Fairgrounds

1st turn:
   hand: Necropolis, Overgrown Estate, Hovel, Cursed Gold, Pouch
   play Cursed Gold, gain Curse
   play Pouch for +buy
   buy Estate, buy Tracker
2nd turn:
   hand: Copper, Magic Lamp, Goat, Pasture, Lucky Coin
   play Lucky Coin, gain Silver
   play other treasures.
   buy Shepherd

(shuffle)
draw pile:  Overgrown Estate, Estate, Shepherd, Pasture, Pouch, Tracker, Copper, Silver, Magic Lamp, Curse, Goat, Cursed Gold, Lucky Coin, Necropolis, Hovel

3rd turn:
   hand: Overgrown Estate, Estate, Shepherd, Pasture, Pouch
   play Shepherd, discard Overgrown Estate, Estate, and Pasture, draw Tracker, Copper, Silver, Magic Lamp, Curse, and Goat
   play Tracker, receive the Swamp's Gift, gain Will-o'-Wisp, topdeck it
   play Copper, Goat, and Pouch
   play Magic Lamp trashing it and gaining 3 Wishes, topdeck 2 of them
   play Silver
   buy Death Cart, gain Ruined Market and Ruined Village.
   buy Fool, topdeck it

4th turn:
   hand: Fool, Will-o'-Wisp, Wish, Wish, Cursed Gold
   play Will-o'-Wisp, draw Lucky Coin and Necropolis
   play Wish, gain Duchy, gain Duchess
   play Wish, gain Fairgrounds
   play Necropolis
   play Fool, receive The Earth's Gift, discard Cursed Gold, gain Squire
   receive The Wind's Gift, draw Hovel and Squire, discard Hovel and Lucky Coin
   receive The Forest's Gift (+coin, +buy)
   play Squire for +2 buys
   buy Pixie, Ruined Library, Abandoned Mine, Survivors

Final deck: (27 cards)
Fairgrounds, Will-o'-Wisp, Necropolis, Hovel, Lucky Coin, Cursed Gold, Goat, Curse, Overgrown Estate, Estate, Sheperd, Duchy, Duchess, Tracker, Copper, Pouch, Wish, Silver, Death Cart, Ruined Village, Pixie, Ruined Market, Ruined Library, Abandoned Mine, Survivors, Squire, Pasture.


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pitythefool

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Re: The Ultimate Legal Fairground
« Reply #9 on: August 30, 2019, 07:17:56 pm »
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In my next post to this thread, I will reconsider the title "The Ultimate Legal Faiground".

How much can a Fairgrounds be worth in a legal kingdom?
I will calculate an answer, both with and without Black Market.
Let's look at the contributions to unique card counts.

Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1  (it's a free 11th pile)

We have 10 kingdom cards to fill.  One must be Fairgrounds.  That leaves 9.

Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Secret Cave/Magic Lamp/Wish - 3
any Alchemy card/Potion - 2

Total: 64 unique cards.  Only two piles need to be emptied so there is no three-pile concerns.  All can be obtained, given time.  Fairgrounds is worth 24 VP.

I note that Necromancer comes with 3 unique Zombies, but we'd have to give up a kingdom pile for Lurker, Graverobber, or Rogue in order for the Zombies to be obtained, so no advantage here.
It's not a problem with a Black Market Deck though.  We will allow 60 cards, like ShuffleIT.

Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1

Fairgrounds - 1
Black Market - 1
Knights - 10
Castles - 8
Page/Travelers - 5
Peasant/Travelers - 5
Encampment/Plunder - 2
Patrician/Emporium - 2
Settlers/Bustling Village - 2
Catapult/Rocks - 2

Black Market Deck:

Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Exorcist/Spirits - 4
Necromancer/Zombies - 4
Secret Cave/Magic Lamp/Wish - 3
any Alchemy card/Potion - 2
Vampire/Bat - 2
Hermit/Madman - 2
Urchin/Mercenary - 2
Other Heirlooms x6 - 2
Lurker - 1
other cards - 44

Total: 130 unique cards.  The Ultimate Fairgrounds is worth 52 VP.

I note that there wasn't enough room to fit two additional split piles into the kingdom;  Gladiator/Fortune and Sauna/Avanto.

If I missed something, please leave a comment in the thread.  I'm thinking that it may be fun calculating the values of the Ultimate Gardens, the Ultimate Silk Road, and the Ultimate Vineyards.  I did a search of the puzzle forum and I couldn't find these questions being asked before.
There was, however, this somewhat related question that was asked a few times:

Most points with no VP chips. http://forum.dominionstrategy.com/index.php?topic=1047
Theoretical Maximum Points in Deck  http://forum.dominionstrategy.com/index.php?topic=2586
Maximum Points http://forum.dominionstrategy.com/index.php?topic=9097

New cards make it possible to beat all of the posted solutions.
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jonaskoelker

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Re: The Ultimate Legal Fairground
« Reply #10 on: October 10, 2021, 12:24:25 pm »
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I'm thinking that it may be fun calculating the values of the Ultimate Gardens

Long ago I came up with the puzzle of setting up the longest sequence of known top-decked cards, see http://forum.dominionstrategy.com/index.php?topic=17923.0. It turned out to be an exercise mainly in maximizing how many cards were in the game. The solution is probably outdated, given e.g. Horse.

Maximizing Gardens probably amounts to the same thing: maximizing how many cards are in the game (given that at least one of them is Gardens). Is it OK if you buy Gardens in the Black Market? That way, you can have a 10- rather than 8-card pile in 2-player games.
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IlstrawberrySeed

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Re: The Ultimate Legal Fairground
« Reply #11 on: October 11, 2022, 06:18:14 pm »
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Vampire cannot be exchanged from the BM deck into bat. Magic Lamp trashes itself, so unless you have a way to gain a treasure from the trash, it’s only 2 cards.
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majiponi

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Re: The Ultimate Legal Fairground
« Reply #12 on: October 18, 2022, 10:47:29 am »
+1

Now with Allies, Fairgrounds can be worth 26VP.

Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1  (it's a free 11th pile)

We have 10 kingdom cards to fill.  One must be Fairgrounds.  That leaves 9.

Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Town Crier/Blacksmith/Miller/Elder - 4
Student/Conjurer/Sorcerer/Lich - 4

Total: 67 unique cards.  Is it possible to add 70th card without Landscapes?
« Last Edit: October 18, 2022, 11:09:49 am by majiponi »
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Holger

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Re: The Ultimate Legal Fairground
« Reply #13 on: October 19, 2022, 07:50:59 am »
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Now with Allies, Fairgrounds can be worth 26VP.

Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1  (it's a free 11th pile)

We have 10 kingdom cards to fill.  One must be Fairgrounds.  That leaves 9.

Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Town Crier/Blacksmith/Miller/Elder - 4
Student/Conjurer/Sorcerer/Lich - 4

Total: 67 unique cards.  Is it possible to add 70th card without Landscapes?

I don't see how. But e.g. the event Stampede can add the card Horse.
However, Platinum/Colony can't be in a kingdom without Prosperity cards by the usual rules for their inclusion, so it's only 66 unique cards.
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faust

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Re: The Ultimate Legal Fairground
« Reply #14 on: October 19, 2022, 10:07:51 am »
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Now with Allies, Fairgrounds can be worth 26VP.

Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1  (it's a free 11th pile)

We have 10 kingdom cards to fill.  One must be Fairgrounds.  That leaves 9.

Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Town Crier/Blacksmith/Miller/Elder - 4
Student/Conjurer/Sorcerer/Lich - 4

Total: 67 unique cards.  Is it possible to add 70th card without Landscapes?

I don't see how. But e.g. the event Stampede can add the card Horse.
However, Platinum/Colony can't be in a kingdom without Prosperity cards by the usual rules for their inclusion, so it's only 66 unique cards.
Or, if we're going to ignore usual rules of inclusion, we may as well add Potion for another card.
« Last Edit: October 19, 2022, 10:09:04 am by faust »
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NoMoreFun

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Re: The Ultimate Legal Fairground
« Reply #15 on: February 18, 2024, 06:08:04 am »
+2

Now with Allies, Fairgrounds can be worth 26VP.

Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1  (it's a free 11th pile)

We have 10 kingdom cards to fill.  One must be Fairgrounds.  That leaves 9.

Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Town Crier/Blacksmith/Miller/Elder - 4
Student/Conjurer/Sorcerer/Lich - 4

Total: 67 unique cards.  Is it possible to add 70th card without Landscapes?

With landscapes you can add Loot[e.g. Looting] (15 more uniques) and Horses [e.g. Ride] for 83 unique cards. Only 81 without Colony/Platinum , which as Holger pointed out wouldn't pop up without a card from Prosperity. Either way, 32 point Fairgrounds.

Without landscapes you would want to swap one of the rotating piles for a Loot gainer
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czzzz

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Re: The Ultimate Legal Fairground
« Reply #16 on: September 13, 2024, 02:06:09 pm »
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Just had a wild Divine Wind game. I had 25 differently named cards by the end...
Hmm, I have a sneaking suspicion Divine Wind might boost Fairgrounds. Any chance you smart people wanna calculate the new maximum?
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