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Author Topic: M112: Gilmore Girls Mafia (Game over)  (Read 68298 times)

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Lekkit

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #700 on: February 21, 2018, 02:51:07 am »

Yay! We won!
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Swowl

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #701 on: February 21, 2018, 02:53:39 am »

Well shit that crumb was pretty obvious (evidently) so shame on us
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #702 on: February 21, 2018, 02:54:25 am »

Also GJ silver you had me all flipped around :P
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Joseph2302

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Re: M112: Gilmore Girls Mafia (Day 4)
« Reply #703 on: February 21, 2018, 03:33:30 am »

Day 4 Final Vote Count

Awaclus (4): silverspawn, DatSwan, IDontPlayThisGame, Awaclus
DatSwan (1): Robz888

Not Voting (1): Joseph2302

With 6 alive, it took 4 to lynch.
For what it matters, I was also voting DatSwan
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Swowl

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #704 on: February 21, 2018, 03:46:12 am »

so. I guess it doesn't matter but was Awaclus the miller or goon?
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Jesus how did i fuck that up
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

faust

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #705 on: February 21, 2018, 03:57:56 am »

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Awaclus

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #706 on: February 21, 2018, 04:00:54 am »

so. I guess it doesn't matter but was Awaclus the miller or goon?

I was technically both. Lekkit was just a Goon.
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faust

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #707 on: February 21, 2018, 04:07:33 am »

So was this game's abysmal activity level due to the presence of Mimes? I can see how that might happen, but we didn't have similar problems in the last Mime game.
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Swowl

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #708 on: February 21, 2018, 04:09:37 am »

So was this game's abysmal activity level due to the presence of Mimes? I can see how that might happen, but we didn't have similar problems in the last Mime game.

So this set up was an absolute first for me. However, if you are looking for feedback:
I think the game was excellently formulated.
I think the extremely low amount of involvement is what hurt.
I would for sure sign up again for a same set up.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Awaclus

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #709 on: February 21, 2018, 04:18:11 am »

So was this game's abysmal activity level due to the presence of Mimes? I can see how that might happen, but we didn't have similar problems in the last Mime game.

I personally had low activity levels around the start of the game because I was doing other things around that time, and I was better able to focus on the game later on.
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Joseph2302

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #710 on: February 21, 2018, 04:29:16 am »

So was this game's abysmal activity level due to the presence of Mimes? I can see how that might happen, but we didn't have similar problems in the last Mime game.

So this set up was an absolute first for me. However, if you are looking for feedback:
I think the game was excellently formulated.
I think the extremely low amount of involvement is what hurt.
I would for sure sign up again for a same set up.
I liked the setup
But I was away for a week then really busy (caused by catching up from being away for a week)
And once other people don't post, I never feel I have much to go on, so I post less
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Awaclus

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #711 on: February 21, 2018, 04:35:02 am »

Regarding Space's breadcrumb, I guess it was a bit easier for me to trust that it was a breadcrumb because I already had a scumread on silver and I had already blocked the kill by JKing him (although I didn't know that for sure at the time). It's still a bit strange that town didn't really pay a lot of attention to it.
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silverspawn

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #712 on: February 21, 2018, 04:36:42 am »

what surprises me the most is that robz wasn't mime.

Awaclus

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #713 on: February 21, 2018, 04:39:47 am »

what surprises me the most is that robz wasn't mime.

Didn't surprise me tbh.
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Swowl

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #714 on: February 21, 2018, 04:55:02 am »

Regarding Space's breadcrumb, I guess it was a bit easier for me to trust that it was a breadcrumb because I already had a scumread on silver and I had already blocked the kill by JKing him (although I didn't know that for sure at the time). It's still a bit strange that town didn't really pay a lot of attention to it.

it has post game been pointed out to me that WDs WANT TO target mafia. I did not consider that. so when I read over the SA post I assumed it meant the opposite. Shame on me for being a dummy on that one.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #715 on: February 21, 2018, 04:55:59 am »

what surprises me the most is that robz wasn't mime.

Didn't surprise me tbh.

what surprised me is he wasn't the last skum lol
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

faust

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #716 on: February 21, 2018, 04:57:00 am »

Regarding Space's breadcrumb, I guess it was a bit easier for me to trust that it was a breadcrumb because I already had a scumread on silver and I had already blocked the kill by JKing him (although I didn't know that for sure at the time). It's still a bit strange that town didn't really pay a lot of attention to it.
Fun fact: The kill would still have failed if you hadn't blocked as the target (Robz) was deathproof,
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theorel

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #717 on: February 21, 2018, 07:23:45 am »

In retrospect, I think I let my early town-read of silver bias me, and that's why I missed the breadcrumb.  I was looking for excuses for silver to be town rather than properly considering the evidence.  So, in the end I just tried to lynch the mime :)
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Lekkit

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #718 on: February 21, 2018, 07:51:59 am »

I think Mimes make the game MUCH more frustrating for town. Probably even more this game, since I was the first lynch. From inactivity. And then the other Mime was basically a Jester. I kind of enjoyed watching the rest of the game play out. Even if it was super slow.
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Awaclus

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #719 on: February 21, 2018, 08:02:55 am »

I'm not sure if I would say that Mimes make the game more frustrating for town, but at least in this game, the presence of Mimes definitely amplified the adverse effects of the usual sloppy town play — Lekkit's lynch could have been avoided if we hadn't gone for a lurker lynch, and my lynch could have been avoided if town had focused on objective data instead of their "reads".
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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faust

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #720 on: February 21, 2018, 08:05:35 am »

By the way Awaclus, I was wondering why you didn't jailkeep silverspawn each night given that he was the main threat to you.
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Awaclus

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #721 on: February 21, 2018, 08:09:44 am »

By the way Awaclus, I was wondering why you didn't jailkeep silverspawn each night given that he was the main threat to you.

N2 I just forgot about the fact that I had a reason to think he's mafia. N3 I wanted to protect DatSwan instead because I was pretty sure silver wouldn't kill me and DatSwan was one of the key people pushing the case against me.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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The_Wine_Merchant

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #722 on: February 21, 2018, 08:32:36 am »

Good job mimes.

I played pretty horrible, although I am proud of that post to alleviate suspicion from silverspawn, but my other post about must choosing DatSwan was equally terrible.

Rough to be decided to lynch on a coin flip. Can I ask why the rules was to have non-majority lynch?
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faust

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #723 on: February 21, 2018, 08:35:55 am »

Rough to be decided to lynch on a coin flip. Can I ask why the rules was to have non-majority lynch?
It was intended as a boost for the Mime faction.
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schadd

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #724 on: February 21, 2018, 10:23:53 am »

: <
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