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Author Topic: Annoying and potentially harmful card anti-synergies  (Read 98471 times)

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ThetaSigma12

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Re: Annoying and potentially harmful card anti-synergies
« Reply #100 on: November 19, 2017, 06:54:03 am »
+7

Spoils cannot be used to pay your charioteer.  :'( Looks like a gold, pays like a gold - must be a copper.

Well of course, if you could it would spoil the whole race.
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jonaskoelker

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Re: Annoying and potentially harmful card anti-synergies
« Reply #101 on: November 19, 2017, 07:30:06 pm »
0

Maybe half-way on topic, half-way OT, but on the two-card kingdom {Enchantress, Rebuild}, is Enchantress a counter to Rebuild?

Against a scripted Rebuild bot, yeah, I think so. But against someone who knows what's comingóI mean, if it's me playing Rebuild, I guess I pile up on Enchantresses. Feeding one to play my Rebuild seems great. Having Enchantress without Rebuild means I play it, making me that much more likely to pair Enchantress with Rebuild in my next hand (or just hit $5 for an extra Rebuild). With a bit of luck, my Enchantress can even shut their Enchantress down.

So the anti-synergy between your Enchantress and my Rebuild is maybe not as harmful as one would first think, which itself is harmful to you? Maybe?

I should probably go test that; this is pure speculation.
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Dingan

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Re: Annoying and potentially harmful card anti-synergies
« Reply #102 on: November 20, 2017, 08:58:14 pm »
0

Cobbler/Cost Reduction, gainers usually work great with Cost Reduction, Cobbler unfortunately does not... (And luckily I discovered this againg Lord rat...)
Feel victim to this literally 5 minutes after reading this :(  Tried to set up a Native Village / Highway / Cobbler megaturn.
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Accatitippi

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Re: Annoying and potentially harmful card anti-synergies
« Reply #103 on: November 22, 2017, 02:33:59 pm »
+1

As it turns out, Vampires don't like Villas.
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William Howard Taft

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Re: Annoying and potentially harmful card anti-synergies
« Reply #104 on: November 22, 2017, 03:28:49 pm »
+2

Cobbler/Cost Reduction, gainers usually work great with Cost Reduction, Cobbler unfortunately does not... (And luckily I discovered this againg Lord rat...)
Feel victim to this literally 5 minutes after reading this :(  Tried to set up a Native Village / Highway / Cobbler megaturn.

Get some Ghosts next time.
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ipofanes

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Re: Annoying and potentially harmful card anti-synergies
« Reply #105 on: November 23, 2017, 04:28:32 am »
+2

Watchtower - Villa

Me: Hmm, let's grab that Watchtower. Put down all the coins, buy Villa, play Villa, gain enough Action to re-stock my hand, sounds like a plan.

System: "It looks like you are going to gain a Villa. Do you want to topdeck or trash?"
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CPiGuy

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Re: Annoying and potentially harmful card anti-synergies
« Reply #106 on: November 24, 2017, 12:53:29 pm »
0

Watchtower - Villa

Me: Hmm, let's grab that Watchtower. Put down all the coins, buy Villa, play Villa, gain enough Action to re-stock my hand, sounds like a plan.

System: "It looks like you are going to gain a Villa. Do you want to topdeck or trash?"

If it's not letting you simply gain the Villa, that's bad... you should be able to simply not reveal the Watchtower.
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JW

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Re: Annoying and potentially harmful card anti-synergies
« Reply #107 on: November 24, 2017, 01:19:37 pm »
+2

In that case you can continue without using Watchtower by clicking "Villa" in the log next to the two Watchtower options. It's a pretty confusing interface. I've posted about this issue on ShuffleIT's forums (re: Death Cart), and will make sure it gets added to the "Interface Issues" compilation: http://forum.shuffleit.nl/index.php?topic=1014.msg2630#msg2630
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teamlyle

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Re: Annoying and potentially harmful card anti-synergies
« Reply #108 on: November 28, 2017, 09:14:40 am »
+3

I had Shelters + Hunting Party in a recent game. Since all the Shelters are different, HP still finds other Shelters if you have one in your hand.
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SmokeyRivers

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Re: Annoying and potentially harmful card anti-synergies
« Reply #109 on: November 28, 2017, 09:43:29 pm »
0

Faithful Hound and Quest are not a very strong synergy, if not an active anti-synergy.
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JThorne

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Re: Annoying and potentially harmful card anti-synergies
« Reply #110 on: November 29, 2017, 05:01:36 pm »
0

Quote
Faithful Hound and Quest are not a very strong synergy, if not an active anti-synergy.

Why, just because Gold is often bad? Seems to me once you have six cards in hand, including a Hound, you could discard your hand for a Gold as many turns in a row as you wanted. Not that one Gold per turn is all that exciting. Getting six cards and a Hound in hand could be accomplished simply with another Hound.

I mean, as combos go, it seems right up there with Golem/Counting House. Cute, but probably not worth doing. I'm not sure that's an anti-synergy. It's only annoying and potentially harmful in the sense that you might get suckered into actually doing it.

I remember something similar happening when I saw that Druid came up with the Gift that draws two cards and discards two. The kingdom had Faithful Hound in it, so I started imagining how I might leverage the discard. Then I realized I was trying to figure out how to turn the Druid into a slightly worse version of Faithful Hound. Duh. I didn't need the +buy that bad.
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teamlyle

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Re: Annoying and potentially harmful card anti-synergies
« Reply #111 on: November 30, 2017, 01:16:03 pm »
0

Rouge/Lookout: Eventually, you want to trash your Lookout, but if Lookout is the only card in the trash costing from 3 to 6, you have to gain it back instead of doing the attack.
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"Come on man, let the plat play." -The Plat
"It's nice to have a good 'in your face' every once in a while." -Jacob
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"Milord, Inquisitor Fey sentences that burger to my stomach!" -Maya Fey
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Dylan32

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Re: Annoying and potentially harmful card anti-synergies
« Reply #112 on: November 30, 2017, 01:30:09 pm »
+4

Rouge/Lookout: Eventually, you want to trash your Lookout, but if Lookout is the only card in the trash costing from 3 to 6, you have to gain it back instead of doing the attack.

Not to mention, a lookout wearing rouge would probably be easy for the enemy to see instead of being well-hidden the way a good lookout would be.
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Commodore Chuckles

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Re: Annoying and potentially harmful card anti-synergies
« Reply #113 on: December 01, 2017, 08:46:39 pm »
0

You can't Ferry Den of Sin.
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Asper

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Re: Annoying and potentially harmful card anti-synergies
« Reply #114 on: December 01, 2017, 09:48:07 pm »
+1

Rouge/Lookout: Eventually, you want to trash your Lookout, but if Lookout is the only card in the trash costing from 3 to 6, you have to gain it back instead of doing the attack.

Not to mention, a lookout wearing rouge would probably be easy for the enemy to see instead of being well-hidden the way a good lookout would be.

I think it's not all that hidden, towering from that ship in the middle of the ocean.
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Eran of Arcadia

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Re: Annoying and potentially harmful card anti-synergies
« Reply #115 on: December 02, 2017, 09:16:25 am »
+2

Rouge/Lookout: Eventually, you want to trash your Lookout, but if Lookout is the only card in the trash costing from 3 to 6, you have to gain it back instead of doing the attack.

Not to mention, a lookout wearing rouge would probably be easy for the enemy to see instead of being well-hidden the way a good lookout would be.

I think it's not all that hidden, towering from that ship in the middle of the ocean.

It's surprisingly easy to sneak up on an iceberg without being detected.
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jonaskoelker

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Re: Annoying and potentially harmful card anti-synergies
« Reply #116 on: December 03, 2017, 04:26:55 am »
+2

It's surprisingly easy to sneak up on an iceberg without being detected.
But doing so is a gigantic titanic mistake.
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ackmondual

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Re: Annoying and potentially harmful card anti-synergies
« Reply #117 on: December 05, 2017, 12:25:13 am »
0

Card discounters + Debt cost cards
Quarry, Bridge, Highway, etc. doesn't directly help in eliminating Debt, so you're still paying "full price" for those that only cost Debt anyways.
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greybirdofprey

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Re: Annoying and potentially harmful card anti-synergies
« Reply #118 on: December 09, 2017, 11:28:06 am »
0

Jester + cultist/marauder. Hit a ruin, different ruin on top of the ruins pile.
Baron + shelters. I'll just open baronOH WAIT.
Mission + black market. More turns means more black market plays means more oh wait.
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Cave-o-sapien

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Re: Annoying and potentially harmful card anti-synergies
« Reply #119 on: December 10, 2017, 12:50:24 am »
0

Haunted Woods vs Night Cards

Opponent played a Haunted Woods? Better not buy anything if you want to play your Night cards.

Specifically, Guardian is crap vs. Haunted Woods
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CPiGuy

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Re: Annoying and potentially harmful card anti-synergies
« Reply #120 on: December 10, 2017, 02:33:11 pm »
+4

Haunted Woods vs Night Cards

Opponent played a Haunted Woods? Better not buy anything if you want to play your Night cards.

Specifically, Guardian is crap vs. Haunted Woods

Actually, by my reading, the Guardian should go into your hand anyway, since Haunted Woods is on-buy. So, what happens is you buy the Guardian, you topdeck your hand (sans guardian) as a side effect of having bought it, and then you gain the Guardian, to your hand.

Edit: the online implementation confirms this behavior is correct.
« Last Edit: December 10, 2017, 02:36:23 pm by CPiGuy »
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Cave-o-sapien

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Re: Annoying and potentially harmful card anti-synergies
« Reply #121 on: December 10, 2017, 06:13:57 pm »
+1

Haunted Woods vs Night Cards

Opponent played a Haunted Woods? Better not buy anything if you want to play your Night cards.

Specifically, Guardian is crap vs. Haunted Woods

Actually, by my reading, the Guardian should go into your hand anyway, since Haunted Woods is on-buy. So, what happens is you buy the Guardian, you topdeck your hand (sans guardian) as a side effect of having bought it, and then you gain the Guardian, to your hand.

Edit: the online implementation confirms this behavior is correct.

Ah, nice. I was just thinking of previously-gained Guardians. It's nice to know this is an option.
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JThorne

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Re: Annoying and potentially harmful card anti-synergies
« Reply #122 on: December 11, 2017, 09:43:56 am »
+1

Bridge Troll + Patrician

I reveal an Emporium! Hooray! It costs $5, so it goes in my haaaaa.....oh, no it doesn't.
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weesh

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Re: Annoying and potentially harmful card anti-synergies
« Reply #123 on: December 11, 2017, 03:28:37 pm »
+1


farming village / night cards
ironworks / night cards
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Accatitippi

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Re: Annoying and potentially harmful card anti-synergies
« Reply #124 on: December 15, 2017, 08:39:28 am »
+6

As Bella found out the hard way, if you put Vampires and a Wolf Den together, what you'll get is a headache.
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