Update with I think all the corrections:
5 Base card piles
4 - All Base Victory Card piles - Estates, Duchy, Providence, Colony
4 - All Treasure Card piles - Copper, Silver, Gold, Platinum
1 - Curse card
1 - Potion card pile (see Vineyard)
3 - Shelters (Hovel, Necropolis, Overgrown Estate)
Total = 13 differently named cards
10 Supply card piles (with their associated setup card piles)
1 10 - Knight's pile (Sirs Bailey, Destry, Martin, Michael, Vander, Dames Anna, Josephine, Molly, Natalie, Sylvia)
2 8 - Castle pile (Humble, Crumbling, Small, Haunted, Opulent, Sprawling, Grand, King's Castles)
3 6 - Tournament and Prize pile (Bag of Gold, Diadem, Followers, Princess, Trusty Steed)
4 5 - Page Series piles - (Treasure Hunter, Warrior, Hero, Champion),
5 5 - Peasant series (Soldier, Fugitive, Disciple, Teacher)
6 3 - Young Witch/Urchin (and Mercenary) as bane card
7 7 - Marauder and Spoils and Ruins piles (Survivors, Abandoned Mine, Ruined Library, Ruined Market, Ruined Village)
8 2 - Catapult/Rocks pile
9 1 - Vineyard pile (required to add Potion Treasure card pile) (rules say only put out Potion card if 1 supply card has a Potion in cost)
10 1 - Trade Route (required to add Colony and Platinum card piles)
Total = 48 differently named cards
Extra card piles
1 - Landmark card (per recommended 2 maximum per Kingdom setup) (Aqueduct)
1 - Event card (per recommended 2 maximum per Kingdom setup) (Advance)
Total = 2 differently named cards
Grand Total = 63 Differently Named Cards Kingdom setup.
61 actual "cards"... so
Museum can be worth up to
30 122 points.
Since this basic question has come up as puzzles in the past, if we replace
Vineyard with
Fairgrounds, we can still get 60 differently named cards... so Fairgrounds can be worth 24 points each. (Without
Black Market, of course.)