Storm clouds are gathering on the horizon, and not the good kind of storm clouds. There was an age of prosperity and there was a really lousy age of poverty. But this is an age of conquest. You’re tired of just living in peace and prosperity while your armies rust and your weapons get bored, it’s time to flex you’re muscles. The kingdoms around you are gathering for war, and you want to beat them to it. It’s a dog-eat-dog world, after all. Except that the dogs don’t eat other dogs, they eat people, and people don’t eat dogs, they eat their enemies. It’s still a good expression, though.
This is an unofficial addition to the game of Dominion. The central theme is cards that do something when they are trashed, as well as attack cards and cards which care about cards in your hand.
This is a fan expansion I've been working on for some time now. It is supposed to function almost as a sequel to Dark Ages, so uses Ruins and similar themes. I will post a few cards at a time, and any suggestions would be greatly appreciated. Here are the first 5:
Strategist - Action $5
+3 Cards
Put any number of cards from your hand on top of your deck, and then + $1 per card you put back.
Countess - Action $3
Choose one; Trash a card from your hand and gain a card costing up to $1 more than the trashed card, or + $2 and put a card from your hand on top of your deck.
Barbarian - Action - Attack - Looter $5
+ $2
Each other player reveals the top card of their deck. If it is a Victory card, they gain a Ruins, otherwise, they gain a Curse. Discard the revealed cards.
Weaponsmith - Action $5
+1 Card
+1 Action
+ $1
Gain an equipment from the Equipment pile.
Equipment - Action - Attack $0*
+1 Card
+1 Action
+ $1
Each other player discards down to 4 cards.
Return this to the Equipment Pile.
-
(This is not in the supply)
Crypt - Action $4
+1 Card
+2 Actions
-
When you trash this, gain a card costing up to $5.
Arsenal - Action $5
Gain an card costing up to $4.
You may play an equipment from your hand twice.
-
When you gain this, gain 2 Equipment from the Equipment pile.
Coat of Arms - Treasure - Victory $3
Gain a Silver, putting it into your hand.
-
1VP
Wages - Treasure $3
$1
Choose one; Gain an Equipment, or reveal an Equipment from your hand for + $3.
Paladin - Action - Attack $5
+ $2
Choose one; each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $5, and discards the rest, or gain a Paladin.
Archer - Action - Attack $4
+2 Cards
Discard 2 Cards
Each other player reveals the top 3 cards of their deck, trashes one of costing from $4 to $5, and discards the rest.
Army - Action - $6 (Split pile with Bastion)
+4 Cards
Put a treasure card from your hand on top of your deck.
Gain a Duchy.
Bastion - Victory - $6
Worth 1vp per Bastion and Army you have.
Deserted Village - Action $2
+2 Actions
Choose one; gain a Ruins, or reveal a Ruins from your hand for +2 Cards.
Metallurgist - Action $5
Play any number of Treasure cards from your hand. Pay all of your $. Trash them and gain a treasure worth $1 per $ you have in play, putting it into your hand.
Audience Hall - Action $3
+1 Card
+1 Action
Discard a card.
Gain a Gold or an Duchy.
-
When you trash this, gain a Gold or an Duchy
Architect - Action $5
+ $2
Trash a card from your hand. Gain 2 differently named Victory cards costing up to $2 more than it.
Citadel - Action $5
+1 Card
+3 Actions
While this is in play, when you trash a card, +$1.
Cavalry - Action $4
+4 Cards
Discard 2 cards, +1 Buy per Treasure discarded.
Falconer - Action $5
Trash a card from your hand and then reveal your hand. Gain a card costing up to $5 that is not a copy of a card in your hand or in play.
Guards - Action - Reaction $2
+ $2
+1 Buy
-
When another player plays an attack card, you may reveal this from your hand. If you do, trash this and gain a copy of the attack card.
Commander - Action - $5
+1 Buy
+ $3
Reveal your hand. - $1 per Commander you reveal.
-
When you gain this, gain a copy of it.
Will had links to all the cards later.