And also the animations need work. That should be priority number one: making the log completely unnecessary for playing the game AND for being able to tell what your opponent(s) are doing.
See I'm really confused by this, because all I ever heard for years when Goko came out was how terrible and unnecessary the animations were, and how much better it was when Isotropic was around and all you needed was the nice log.
That, and ShuffleIT does animate stuff that's happening... I'm not sure why people are finding the need to look at the log to figure out what's going on.
Humor me and do an experiment. Cover the right part of your screen where the log is and play a game. One will do. I think you'll at least get the idea of what I'm talking about. It's very difficult to see what your opponent is gaining.
I think there might be this "uncanny valley" thing going on where the graphics of the game suggest that it should play like Goko/MF but feels off because really it's more like Isotropic with a pretty skin.
Actually no, the current implementation is a hybrid of Goko/MF and Isotropic, with many but not all features tied to buttons outside the log. That inconsistency is a major source of confusion I'd say.
I'm tempted to say Isotropic was not well suited for mobile, but I'm pretty sure people played Isotropic mobile anyway. It's more that the Isotropic style interface of log buttons does not take advantage of the available screen real estate.
The name-a-card issue of not being able to name out-of-supply cards is major if you ask me, due to the existence of Shelters. Doctor, Wishing Well, Mystic, and the like suffer big time. Hopefully that is high on the to-do list.
I still like a lot of things about the new implementation though.