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Author Topic: Yo ho ho, and a bottle of rum!  (Read 2400 times)

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convolucid

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Yo ho ho, and a bottle of rum!
« on: October 24, 2016, 06:47:23 pm »
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This was a 3-player game. There are a few intriguing interactions among the Landmarks and Kingdom Cards.

- Draw-to-X plays really nice with Fishing Village and Artificer.
- Expensive treasures are vulnerable to Pirates. The normal defense of silver flooding (and with such a good enabler in Jack) is a bit dangerous with Bandit Fort.
- Pirate Ship is the only major source of non-Treasure money.

Sitting in seat 3, I opened Chapel/Armory and focused on getting the hotly contested Fishing Villages (split 3-3-4 in my favor). My friend and I both decided to go all in on Pirates and, while he jumped out to an early Coin lead, I had one good turn that rocketed me from 1 to 4 coins (6 eventually). I won through Colonies, I think mostly because I used the draw-to-x synergy better than my friend or wife.

I think we all slept on Jack (I did use one before switching to Libraries). Definitely Chapel was capable of trashing excess Silver right at the end, but we were also afraid of powering up each others' Pirates since there were so few straggling Coppers. Do you think the immediate benefit outweighs the concerns?

I also have a hard time predicting how this Kingdom would play out if someone went for a 3-pile ending.
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faust

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Re: Yo ho ho, and a bottle of rum!
« Reply #1 on: October 25, 2016, 10:12:31 am »
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Interesting.

I would be tempted to go for a megaturn engine that gains and plays multiple Capitals on the final turn through Artificer. But you always need to keep the Pirate Ship angle open if your opponent goes for treasures.

Jack seems pretty skippable. Library is just plain better draw, Silvers are bad on a Colony board already and there's Bandit Fort and Pirate Ship, and terminal space is limited.
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Davio

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Re: Yo ho ho, and a bottle of rum!
« Reply #2 on: October 26, 2016, 07:44:24 am »
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I usually still get one Jack to exchange 3 Estates for 3 Silvers and be able to get more $5+ cards earlier and faster.
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faust

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Re: Yo ho ho, and a bottle of rum!
« Reply #3 on: October 26, 2016, 09:42:09 am »
+2

I usually still get one Jack to exchange 3 Estates for 3 Silvers and be able to get more $5+ cards earlier and faster.
I don't need to exchange Estates for Silvers if I open Chapel...
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Seprix

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Re: Yo ho ho, and a bottle of rum!
« Reply #4 on: November 02, 2016, 01:17:19 am »
+1

You want some mix of Capital, Fishing Village, Library, Charm, and Artificer. Winning Fishing Village split likely wins you the game here, easily. Draw to X engine. Not sure I like Pirate Ship but it's probably okay in 3P.
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Chris is me

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Re: Yo ho ho, and a bottle of rum!
« Reply #5 on: November 02, 2016, 03:26:48 pm »
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You want some mix of Capital, Fishing Village, Library, Charm, and Artificer. Winning Fishing Village split likely wins you the game here, easily. Draw to X engine. Not sure I like Pirate Ship but it's probably okay in 3P.

There's a lot going for Pirate Ship here:

- Chapel gets rid of Coppers anyway
- Only real source of Action Coin
- Important Kingdom Treasures are also the only source of +Buy
- Colony presence requires more Coin

If anything, just the threat of Pirate Ship forces you to play very differently.
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Aleimon Thimble

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Re: Yo ho ho, and a bottle of rum!
« Reply #6 on: November 03, 2016, 09:19:48 am »
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Pirate Ship actually seems amazing on this board, which is not something you get to say very often. But it's not as important as winning the FV split, of course.
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Seprix

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Re: Yo ho ho, and a bottle of rum!
« Reply #7 on: November 06, 2016, 09:48:11 am »
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You want some mix of Capital, Fishing Village, Library, Charm, and Artificer. Winning Fishing Village split likely wins you the game here, easily. Draw to X engine. Not sure I like Pirate Ship but it's probably okay in 3P.

There's a lot going for Pirate Ship here:

- Chapel gets rid of Coppers anyway
- Only real source of Action Coin
- Important Kingdom Treasures are also the only source of +Buy
- Colony presence requires more Coin

If anything, just the threat of Pirate Ship forces you to play very differently.

We've been over this before. The seemingly OP Pirate Ship board ended up not being a Pirate Ship board at all. So why is this even better board a Pirate Ship board?
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