This was a 3-player game. There are a few intriguing interactions among the Landmarks and Kingdom Cards.
- Draw-to-X plays really nice with Fishing Village and Artificer.
- Expensive treasures are vulnerable to Pirates. The normal defense of silver flooding (and with such a good enabler in Jack) is a bit dangerous with Bandit Fort.
- Pirate Ship is the only major source of non-Treasure money.
Sitting in seat 3, I opened Chapel/Armory and focused on getting the hotly contested Fishing Villages (split 3-3-4 in my favor). My friend and I both decided to go all in on Pirates and, while he jumped out to an early Coin lead, I had one good turn that rocketed me from 1 to 4 coins (6 eventually). I won through Colonies, I think mostly because I used the draw-to-x synergy better than my friend or wife.
I think we all slept on Jack (I did use one before switching to Libraries). Definitely Chapel was capable of trashing excess Silver right at the end, but we were also afraid of powering up each others' Pirates since there were so few straggling Coppers. Do you think the immediate benefit outweighs the concerns?
I also have a hard time predicting how this Kingdom would play out if someone went for a 3-pile ending.