Some thoughts on the second edition of Intrigue, Played a game with the following kingdom: Expand, Wharf, Replace, Patrol, Workers Village, Villa, Secret Passage, Sacrifice, Smugglers, and some other card I don't remember.
Obvious engine. I opened Sacrifice and Smugglers and then got a five copper hand in the first reshuffle. Easy transition into a wharf+engine. My payload: Replace.
Holy cow Replace is AWESOME! Not only could I transfer Smuggled Silver into wharves (actually I think I used it to get a village onto my deck to continue drawing) but when I started to pull ahead with cycling I used replace to turns Golds into Province and Province into Province, all the while cursing my opponent.
We all know that Remodel Province to Province is great to get a clock on the game, but Replace makes it so much better because it gives you one more VP ahead due to the cursing. Big fan.
Patrol didn't see play b/c Wharf was available, Secret Passage was OK. It was good to seed next hands with draw or extra villages.