Tokens, mats, Events and Landmarks, and rules moved to the new box:
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Wow, that trash mat is gigantic. I'm kinda turned off by that, but I guess it allows you to make multiple trash piles if doing so would be helpful (fan out trashed treasures for forager, put 3 to 5 cost cards in their own pile for Graverobber, etc.)
I actually like it - I think it's a good size. Played a couple games tonight with the new cards, Replace and Sentry were in both of them, and the trash mat got pretty full.
Card thoughts:
Merchant - meh. Probably needs a really thin deck. Kept whiffing.
Harbinger - pretty strong. A cantrip, cheap Scavenger is kind of ridiculous, it sets things up so well.
Vassal - meh. Also needs a really thin deck, as well as sources of +Action so you're not sad that you discarded Smithy.
Diplomat - finicky, but pretty sweet when you can get it to go off. Didn't use the Reaction ever.
Mill - quite nice! That +
can come in very useful, and it helps trigger Diplomat.
Lurker - hilarious. Exactly what everyone thought it would be.
Artisan - strong. Quite strong.
Secret Passage - stronger than you might think, as long as it's not too near the end of a shuffle. I once put a Curse as the 7th card down hoping I'd have a Sentry in my next hand, which I did!
Sentry - not too bad. I think Junk Dealer is stronger, but it can synergize with Vassal.
Replace - very strong. Replacing Estates into Mills is quite fun, but handing out Curses when you turn Golds into Provinces is kind of ridiculous.
Poacher - solid. The one game we played with it, no piles emptied, so it was just a
Peddler. I was honestly hoping for a pile to empty to help trigger Diplomat, though.
Bandit - okay? Better than Thief. Gaining a Gold is nice, but the Attack portion never hit.
Courtier - pretty sweet, even with only 2-type cards. Very flexible, and another Diplomat synergizer.
Patrol - pretty good.
Given that the 14 new cards have only one Village (and a finicky one at that) and only one +Buy, the two games were pretty interesting, trying to get everything to line up together. Overall, I like them! They're a lot more interesting than the removed cards, I found myself thinking a lot about what decisions to make, particularly with cards like Courtier, Secret Passage, and Artisan.