Yeah, there is a time and place for Pirate Ship + FV when your opponent is going for Smithy/BM and there is a time and place for Smithy/BM never.
As mentioned in my earlier reply, the time and place I'd list for Pirate Ship + Strong Village combo in a 2 player game is generally when your opponent is doing something money sensitive without strong attacks, which includes far more than just Smithy / BM. I'd generally open PS/FV and assume my opponent is going to do something money sensitive without strong attacks when the kingdom meets the criteria below:
1. No strong attacks in kingdom, particularly cursing or hand size (Witch, Sea Hag, Ghost Ship, ...)
2. Can't make a good draw your full deck type engine that includes source of multiple buys (Wharf, Smithy + Market/Festival/Salvager/...)
3. Can't trash your treasure very quickly in early game (Chapel, ...)
4. Can't get provinces relatively quickly without buying treasure (Merchant Ship, ...)
5. Can't make an engine that blocks Pirate Ship attacks well (Lighthouse, ...)
Obviously most kingdoms aren't going to meet this criteria, but there are enough that I play the combo from time to time, when emphasizing the Sea Side expansion. As I said earlier, so far I'm undefeated when playing this combo. I'm open to challenges (on kingdom we agree upon beforehand).
Smithy / BM also has a place in games without a lot of expansions. Assuming a Base + Sea Side focus like above, if the kingdom does not have strong attacks and you cannot make a draw your deck type engine with multiple buys, then Smithy (and variants) is likely to do well. I wouldn't expect having a place for Smithy / BM to be controversial, but I can list some example kingdoms or games if you'd like.