"i'm totally gonna do it! wooooah this is so cool"
it can be a bad moneylender, or a bad great hall, or a bad village. but it can also be a better version of those three things if you want it to. probably, a more accurate description is copper and estate trashing that gives money early and can also sort of do alt-vp (imaginably with on-gain type victory points like triumph) and can also be a contingency village. i can't really imagine it being strategy-defining for any of those thing (maybe excepting ruins) so it looks like sacrifice joins count and steward in the category, trashers that accidentally continue to do stuff. sacrifice is pretty much entirely an engine card, like those two (usually).
-other than ruins, what boards make sacrifice a super important thing? will there ever be a time where it's the only village and it works out? (imaginably, something like ironworks and hunting grounds could make that happen)
-do you trash coppers first or estates first? it's a p hard decision, similarly to catapult
-is this the most unsettling item of art yet?