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Author Topic: Codenames VIII  (Read 67652 times)

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Jack Rudd

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Re: Codenames VIII
« Reply #750 on: November 24, 2016, 01:53:49 pm »

Blue goes first
DROPMARKDISEASEROOTHONEY
SCUBA DIVERBOOMAMBULANCEDREAMFILM
KISSBEACHAUSTRALIASUPERHEROCAP
ALIENCOOKBREADSTOCKAFRICA
CHANGECZECHSETTLETRUNKSLUG
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

SpaceAnemone

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Re: Codenames VIII
« Reply #751 on: November 25, 2016, 07:16:21 am »

Thanks for the grid, Jack! :-)

Let's start with Dream.

LL, I've also realised that Disease would fit, if it's a smoking kind of pipe :-( Do you still prefer Drop?
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LaLight

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Re: Codenames VIII
« Reply #752 on: November 25, 2016, 07:33:13 am »

Thanks for the grid, Jack! :-)

Let's start with Dream.

LL, I've also realised that Disease would fit, if it's a smoking kind of pipe :-( Do you still prefer Drop?

Yes :-P
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SpaceAnemone

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Re: Codenames VIII
« Reply #753 on: November 25, 2016, 07:35:04 am »

Thanks for the grid, Jack! :-)

Let's start with Dream.

LL, I've also realised that Disease would fit, if it's a smoking kind of pipe :-( Do you still prefer Drop?

Yes :-P

Thought you might ;-)

Shall we go Dream -> Drop -> Pass?
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LaLight

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Re: Codenames VIII
« Reply #754 on: November 25, 2016, 08:02:50 am »

Thanks for the grid, Jack! :-)

Let's start with Dream.

LL, I've also realised that Disease would fit, if it's a smoking kind of pipe :-( Do you still prefer Drop?

Yes :-P

Thought you might ;-)

Shall we go Dream -> Drop -> Pass?

Yup
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SpaceAnemone

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Re: Codenames VIII
« Reply #755 on: November 25, 2016, 08:15:15 am »

Okay! Since I already bolded Dream, I'll now just add Drop -> Pass after that, and then LL and I can wait for someone who knows what's going on to update everything :-) Thanks!
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Jack Rudd

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Re: Codenames VIII
« Reply #756 on: November 25, 2016, 08:22:10 am »

Dream is blue, drop is neutral.

Resuscitation: 2
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Haddock

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Re: Codenames VIII
« Reply #757 on: November 25, 2016, 08:25:14 am »

Ambulance, disease and kiss (as in kiss of life) all seem good.

I think I'd go Ambulance first, not sure how to rank the other two.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: Codenames VIII
« Reply #758 on: November 25, 2016, 12:29:38 pm »

That's a word you don't hear very often!

I'd be inclined to go Ambulance and Disease too, but those words could've been accomplished with a clue like hospital. Why would Jack say Resuscitation instead?
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Haddock

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Re: Codenames VIII
« Reply #759 on: November 26, 2016, 08:13:36 am »

That's why I'm thinking Kiss.  The kiss of life is very specific to resuscitation.

Ambulance first?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #760 on: November 26, 2016, 11:20:28 am »

Hmmm....okay
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Haddock

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Re: Codenames VIII
« Reply #761 on: November 26, 2016, 04:58:02 pm »

Ambulance
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Jack Rudd

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Re: Codenames VIII
« Reply #762 on: November 26, 2016, 06:02:54 pm »

Ambulance is red.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Haddock

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Re: Codenames VIII
« Reply #763 on: November 27, 2016, 06:31:26 am »

Alright... RR are you OK with kiss?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #764 on: November 27, 2016, 11:19:47 am »

Alright... RR are you OK with kiss?
Yes I am.

kiss
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Jack Rudd

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Re: Codenames VIII
« Reply #765 on: November 27, 2016, 11:27:10 am »

Kiss is red.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Haddock

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Re: Codenames VIII
« Reply #766 on: November 27, 2016, 11:33:31 am »

pass
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: Codenames VIII
« Reply #767 on: November 27, 2016, 11:56:31 am »

Ba-zing!

Good one Haddock!
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gkrieg13

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Re: Codenames VIII
« Reply #768 on: November 29, 2016, 11:05:31 am »

Invaders: 2
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LaLight

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Re: Codenames VIII
« Reply #769 on: November 29, 2016, 12:09:46 pm »

Invaders: 2

Settle/Alien?

What do you think?
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SpaceAnemone

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Re: Codenames VIII
« Reply #770 on: November 29, 2016, 12:21:15 pm »

Grid update:

DROPMARKDISEASEROOTHONEY
SCUBA DIVERBOOMAMBULANCEDREAMFILM
KISSBEACHAUSTRALIASUPERHEROCAP
ALIENCOOKBREADSTOCKAFRICA
CHANGECZECHSETTLETRUNKSLUG
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: Codenames VIII
« Reply #771 on: November 29, 2016, 12:23:27 pm »

Invaders: 2

Settle/Alien?

What do you think?

I like Alien for sure. Maybe Slug or Disease are worth considering for another option, though?
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LaLight

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Re: Codenames VIII
« Reply #772 on: November 29, 2016, 12:32:47 pm »

Invaders: 2

Settle/Alien?

What do you think?

I like Alien for sure. Maybe Slug or Disease are worth considering for another option, though?

Let it be Slug, ok :)

So Alien first
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Re: Codenames VIII
« Reply #773 on: November 29, 2016, 03:58:55 pm »

Blue
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SpaceAnemone

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Re: Codenames VIII
« Reply #774 on: November 30, 2016, 04:58:18 pm »

Oops.. forgot about this game!

LL seemed happy with Slug, so let's try that next :-)
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