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Author Topic: Codenames VIII  (Read 68253 times)

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Roadrunner7671

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Re: Codenames VIII
« Reply #725 on: November 22, 2016, 10:43:06 am »

Why drop?

I lean towards cap since it's one of the very first things mentioned on his Wikipedia.
Cause he drop kicks the ball hella far.

We should go with cap.
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Haddock

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Re: Codenames VIII
« Reply #726 on: November 22, 2016, 10:44:04 am »

Why drop?

I lean towards cap since it's one of the very first things mentioned on his Wikipedia.
Cause he drop kicks the ball hella far.

We should go with cap.
Cap it is.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

gkrieg13

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Re: Codenames VIII
« Reply #727 on: November 22, 2016, 12:00:10 pm »

Cap is red
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gkrieg13

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Re: Codenames VIII
« Reply #728 on: November 22, 2016, 12:06:24 pm »

Elephant: 2
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LaLight

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Re: Codenames VIII
« Reply #729 on: November 22, 2016, 12:08:54 pm »

Elephant: 2

They have one more guess.
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Haddock

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Re: Codenames VIII
« Reply #730 on: November 22, 2016, 12:10:01 pm »

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

LaLight

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Re: Codenames VIII
« Reply #731 on: November 22, 2016, 12:11:46 pm »

Africa/Trunk?
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gkrieg13

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Re: Codenames VIII
« Reply #732 on: November 22, 2016, 12:12:00 pm »

Sorry I assumed they would pass as they only got a clue for 2 and no past clues were still available.
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LaLight

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Re: Codenames VIII
« Reply #733 on: November 22, 2016, 12:13:41 pm »

Sorry I assumed they would pass as they only got a clue for 2 and no past clues were still available.

But who knows :D
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SpaceAnemone

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Re: Codenames VIII
« Reply #734 on: November 22, 2016, 12:37:12 pm »

Africa/Trunk?

Africa -> Trunk

I don't have any more bright ideas for a third, so are you happy passing if those two go through, LL?
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

gkrieg13

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Re: Codenames VIII
« Reply #735 on: November 22, 2016, 12:38:10 pm »

blue and blue
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LaLight

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Re: Codenames VIII
« Reply #736 on: November 23, 2016, 02:08:08 am »

Pass then
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Jack Rudd

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Re: Codenames VIII
« Reply #737 on: November 23, 2016, 08:47:10 am »

Scramble: 2
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Centuries later, archaeologists discover the remains of your ancient civilization.

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Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Haddock

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Re: Codenames VIII
« Reply #738 on: November 23, 2016, 10:52:44 am »

Can only think of scrambled eggs.

So, Cook and maybe bread?  As in scrambled eggs on toast?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: Codenames VIII
« Reply #739 on: November 23, 2016, 11:13:29 am »

I like cook, but change is a synonym for scramble, sort of.
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Haddock

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Re: Codenames VIII
« Reply #740 on: November 23, 2016, 11:17:14 am »

Ooh I like that.

Cook then RR feel free it confirm change, if you like.  I think it's the best bet.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Roadrunner7671

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Re: Codenames VIII
« Reply #741 on: November 23, 2016, 11:19:17 am »

We should probably start with Cook, I agree.
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gkrieg13

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Re: Codenames VIII
« Reply #742 on: November 23, 2016, 11:47:02 am »

Red
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Roadrunner7671

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Re: Codenames VIII
« Reply #743 on: November 23, 2016, 06:10:13 pm »

I'm gonna go change, just because if that's red it would be awesome.
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Jack Rudd

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Re: Codenames VIII
« Reply #744 on: November 23, 2016, 08:45:10 pm »

Change is red.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Roadrunner7671

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Re: Codenames VIII
« Reply #745 on: November 24, 2016, 11:06:54 am »

Oh yeah!
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Haddock

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Re: Codenames VIII
« Reply #746 on: November 24, 2016, 11:22:00 am »

pass
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

gkrieg13

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Re: Codenames VIII
« Reply #747 on: November 24, 2016, 11:55:31 am »

pipe: 2
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SpaceAnemone

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Re: Codenames VIII
« Reply #748 on: November 24, 2016, 01:43:07 pm »

pipe: 2

A pipe dream is a thing, so "dream" would be my first guess. Then maybe either "drop" (like pipes for water) or "boom" (like a pipe bomb).

What do you think, LL?

It might be good to see an update of the coloured grid before deciding for sure, but I don't have time to do one just now.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

LaLight

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Re: Codenames VIII
« Reply #749 on: November 24, 2016, 01:46:27 pm »

pipe: 2

A pipe dream is a thing, so "dream" would be my first guess. Then maybe either "drop" (like pipes for water) or "boom" (like a pipe bomb).

What do you think, LL?

It might be good to see an update of the coloured grid before deciding for sure, but I don't have time to do one just now.
[/

Don't have time also. Dream's fine, also drop seems more preferable
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