Can we do something like this for the oppoenent
Golem->Crossroads, Masquerade (getting necro): 3 actions
Golem->Masquerade (getting Necro), Outpost: 2 actions
play 2 Necros: 4 actions
4*Golem->8 CR
buy Mission
second turn is 13 CRs as in our setup turn.
third turn:
Golem->Crossroads, CR: 3 actions
3*Golem->2 CR, Swindler trashing OGE, masq (giving Necro back),CR, masq (giving Necro back)
this would be 24 CRs played before the attack, and 2 more handsize increase after that (we don't have anything to pass for the first masquerade
I think the opponent should be able to trash down enough to allow him to have the Necros in hand again on both the second and third turn.
This increases our starting hand by 5 Horse Traders, 2 Necros and 5 other cards to 99 cards (29 of which are Horse traders, and 2 Necros).
Then we should be able to Storeroom away the Necros at appropriate times to still be able to hit them with Golem hopefully (or we need to squeeze in a Ghost ship into the opponent's turn, not sure how to best do this).
(CR=Council room, not Crossroads)