I'm a new player who started playing Dominion a few days ago on playdominion.com. I enjoy the game, particularly as I see how complex and varying strategy can be. I've read through the basic articles on this site and have played enough games to have my own style of playing that varies depending on what the kingdom cards are and what my opponent is doing in. However, I'd like to further improve my play, perhaps by getting ideas from seeing others' strategies. Is there a forum/thread/article that gives examples of specific combinations of 10 kingdom cards and how people would play them, preferably with only the base game cards (have not purchased any additional cards)?
For example, in my most recent game, the supply cards were as follows: Chapel, Woodcutter, Bureaucrat, Feast, Gardens, Moneylender, Remodel, Spy, Thief, Mine. I used a chapel - big money type strategy where I used the chapel to get rid of my estates and coppers, built up a few golds, then started buying victory cards. After seeing what I was doing, my opponent used spy/thief combos to try to steal my golds. The full game result is at the bottom of this post. How would others have played this game?
------------ Game Setup ------------
Supply cards: Chapel, Woodcutter, Bureaucrat, Feast, Gardens, Moneylender, Remodel, Spy, Thief, Mine, Copper, Silver, Gold, Estate, Duchy, Province, Curse
Rating system: professional
Data10 - starting cards: Estate, Estate, Estate, Copper, Copper, Copper, Copper, Copper, Copper, Copper
Opponent - starting cards: Estate, Estate, Estate, Copper, Copper, Copper, Copper, Copper, Copper, Copper
Data10 - shuffles deck
Opponent - shuffles deck
Data10 - draws Copper, Copper, Estate, Copper, Copper
Opponent - draws Copper, Estate, Copper, Estate, Estate
---------- Data10: turn 1 ----------
Data10 - plays 4 Copper
Data10 - buys Silver
Data10 - gains Silver
Data10 - draws Estate, Copper, Estate, Copper, Copper
---------- Opponent: turn 1 ----------
Opponent - plays 2 Copper
Opponent - buys Chapel
Opponent - gains Chapel
Opponent - draws Copper, Copper, Copper, Copper, Copper
---------- Data10: turn 2 ----------
Data10 - plays 3 Copper
Data10 - buys Chapel
Data10 - gains Chapel
Data10 - shuffles deck
Data10 - draws Chapel, Copper, Estate, Estate, Copper
---------- Opponent: turn 2 ----------
Opponent - plays 5 Copper
Opponent - buys Mine
Opponent - gains Mine
Opponent - shuffles deck
Opponent - draws Copper, Mine, Copper, Estate, Copper
---------- Data10: turn 3 ----------
Data10 - plays Chapel
Data10 - trashes Copper, Estate, Estate, Copper
Data10 - draws Copper, Copper, Copper, Estate, Silver
---------- Opponent: turn 3 ----------
Opponent - plays Mine
Opponent - trashes Copper
Opponent - gains Silver
Opponent - plays 2 Copper, 1 Silver
Opponent - buys Bureaucrat
Opponent - gains Bureaucrat
Opponent - draws Copper, Estate, Chapel, Estate, Copper
---------- Data10: turn 4 ----------
Data10 - plays 3 Copper, 1 Silver
Data10 - buys Silver
Data10 - gains Silver
Data10 - draws Copper, Copper
Data10 - shuffles deck
Data10 - draws Copper, Chapel, Copper
---------- Opponent: turn 4 ----------
Opponent - plays Chapel
Opponent - trashes Copper, Estate, Copper, Estate
Opponent - draws Copper, Copper
Opponent - shuffles deck
Opponent - draws Chapel, Copper, Mine
---------- Data10: turn 5 ----------
Data10 - plays Chapel
Data10 - trashes Copper, Copper, Copper, Copper
Data10 - draws Silver, Silver, Estate, Copper
Data10 - shuffles deck
Data10 - draws Chapel
---------- Opponent: turn 5 ----------
Opponent - plays Mine
Opponent - trashes Copper
Opponent - gains Silver
Opponent - plays 2 Copper, 1 Silver
Opponent - buys Thief
Opponent - gains Thief
Opponent - draws Bureaucrat, Estate, Silver, Copper
Opponent - shuffles deck
Opponent - draws Mine
---------- Data10: turn 6 ----------
Data10 - plays Chapel
Data10 - trashes Estate, Copper
Data10 - plays 2 Silver
Data10 - buys Silver
Data10 - gains Silver
Data10 - shuffles deck
Data10 - draws Chapel, Silver, Silver, Silver
---------- Opponent: turn 6 ----------
Opponent - plays Mine
Opponent - trashes Copper
Opponent - gains Silver
Opponent - plays 2 Silver
Opponent - buys Spy
Opponent - gains Spy
Opponent - draws Copper, Chapel, Copper, Thief, Silver
---------- Data10: turn 7 ----------
Data10 - plays 3 Silver
Data10 - buys Gold
Data10 - gains Gold
Data10 - shuffles deck
Data10 - draws Silver, Silver, Gold, Chapel, Silver
---------- Opponent: turn 7 ----------
Opponent - plays Thief
Opponent - plays 2 Copper, 1 Silver
Opponent - buys Spy
Opponent - gains Spy
Opponent - shuffles deck
Opponent - draws Copper, Thief, Silver, Mine, Estate
---------- Data10: turn 8 ----------
Data10 - plays 3 Silver, 1 Gold
Data10 - buys Gold
Data10 - gains Gold
Data10 - shuffles deck
Data10 - draws Silver, Chapel, Gold, Gold, Silver
---------- Opponent: turn 8 ----------
Opponent - plays Mine
Opponent - trashes Copper
Opponent - gains Silver
Opponent - plays 2 Silver
Opponent - buys Spy
Opponent - gains Spy
Opponent - draws Chapel, Copper, Silver, Bureaucrat, Spy
---------- Data10: turn 9 ----------
Data10 - plays 2 Silver, 2 Gold
Data10 - buys Province
Data10 - gains Province
Data10 - draws Silver
Data10 - shuffles deck
Data10 - draws Chapel, Gold, Silver, Province
---------- Opponent: turn 9 ----------
Opponent - plays Spy
Opponent - draws Spy
Opponent - discards Silver
Data10 - discards Gold
Opponent - plays Spy
Opponent - shuffles deck
Opponent - draws Mine
Opponent - discards Thief
Data10 - discards Silver
Opponent - plays Mine
Opponent - trashes Copper
Opponent - gains Silver
Opponent - plays 2 Silver
Opponent - buys Spy
Opponent - gains Spy
Opponent - draws Silver, Spy, Silver, Estate, Silver
---------- Data10: turn 10 ----------
Data10 - plays 2 Silver, 1 Gold
Data10 - buys Gold
Data10 - gains Gold
Data10 - shuffles deck
Data10 - draws Province, Silver, Gold, Gold, Gold
---------- Opponent: turn 10 ----------
Opponent - plays Spy
Opponent - shuffles deck
Opponent - draws Silver
Opponent - places Spy on top of deck
Data10 - places Chapel on top of deck
Opponent - plays 4 Silver
Opponent - buys Gold
Opponent - gains Gold
Opponent - draws Spy, Silver, Spy, Bureaucrat, Spy
---------- Data10: turn 11 ----------
Data10 - plays 3 Gold, 1 Silver
Data10 - buys Province
Data10 - gains Province
Data10 - draws Chapel, Silver, Silver
Data10 - shuffles deck
Data10 - draws Gold, Province
---------- Opponent: turn 11 ----------
Opponent - plays Spy
Opponent - draws Chapel
Opponent - places Mine on top of deck
Data10 - discards Gold
Opponent - plays Spy
Opponent - draws Mine
Opponent - places Thief on top of deck
Data10 - discards Gold
Opponent - plays Spy
Opponent - draws Thief
Opponent - shuffles deck
Opponent - places Silver on top of deck
Data10 - discards Silver
Opponent - plays Thief
Data10 - reveals: Province
Data10 - shuffles deck
Data10 - reveals: Silver
Data10 - trashes Silver
Data10 - discards Province
Opponent - gains Silver
Opponent - plays 1 Silver
Opponent - draws Silver, Silver, Spy, Estate, Silver
---------- Data10: turn 12 ----------
Data10 - plays 2 Silver, 1 Gold
Data10 - buys Gold
Data10 - gains Gold
Data10 - draws Gold, Gold
Data10 - shuffles deck
Data10 - draws Silver, Gold, Silver
---------- Opponent: turn 12 ----------
Opponent - plays Spy
Opponent - draws Gold
Opponent - discards Silver
Data10 - places Province on top of deck
Opponent - plays 3 Silver, 1 Gold
Opponent - buys Province
Opponent - gains Province
Opponent - shuffles deck
Opponent - draws Bureaucrat, Silver, Silver, Silver, Gold
---------- Data10: turn 13 ----------
Data10 - plays 3 Gold, 2 Silver
Data10 - buys Province
Data10 - gains Province
Data10 - draws Province, Gold, Province, Chapel
Data10 - shuffles deck
Data10 - draws Silver
---------- Opponent: turn 13 ----------
Opponent - plays Bureaucrat
Opponent - gains Silver
Data10 - reveals Province
Data10 - places Province on top of deck
Opponent - plays 3 Silver, 1 Gold
Opponent - buys Province
Opponent - gains Province
Opponent - draws Silver, Spy, Chapel, Spy, Province
---------- Data10: turn 14 ----------
Data10 - plays 1 Gold, 1 Silver
Data10 - buys Duchy
Data10 - gains Duchy
Data10 - draws Province, Gold, Gold, Silver, Province
---------- Opponent: turn 14 ----------
Opponent - plays Spy
Opponent - draws Spy
Opponent - places Silver on top of deck
Data10 - discards Gold
Opponent - plays Spy
Opponent - draws Silver
Opponent - places Mine on top of deck
Data10 - shuffles deck
Data10 - discards Gold
Opponent - plays Spy
Opponent - draws Mine
Opponent - places Thief on top of deck
Data10 - places Province on top of deck
Opponent - plays Mine
Opponent - trashes Silver
Opponent - gains Gold
Opponent - plays 1 Silver, 1 Gold
Opponent - buys Bureaucrat
Opponent - gains Bureaucrat
Opponent - draws Thief, Estate, Silver, Spy, Silver
---------- Data10: turn 15 ----------
Data10 - plays 2 Gold, 1 Silver
Data10 - buys Province
Data10 - gains Province
Data10 - draws Province, Chapel, Duchy, Gold, Silver
---------- Opponent: turn 15 ----------
Opponent - plays Spy
Opponent - shuffles deck
Opponent - draws Spy
Opponent - places Bureaucrat on top of deck
Data10 - shuffles deck
Data10 - places Gold on top of deck
Opponent - plays Thief
Data10 - reveals: Gold, Province
Data10 - trashes Gold
Data10 - discards Province
Opponent - gains Gold
Opponent - plays 2 Silver
Opponent - draws Bureaucrat, Silver, Gold, Province, Gold
---------- Data10: turn 16 ----------
Data10 - plays 1 Gold, 1 Silver
Data10 - buys Duchy
Data10 - gains Duchy
Data10 - draws Gold, Gold, Province, Silver, Province
---------- Opponent: turn 16 ----------
Opponent - plays Bureaucrat
Opponent - gains Silver
Data10 - reveals Province
Data10 - places Province on top of deck
Opponent - plays 2 Gold, 1 Silver
Opponent - buys Province
Opponent - gains Province
Opponent - draws Silver, Spy, Silver, Province, Silver
---------- Data10: turn 17 ----------
Data10 - plays 2 Gold, 1 Silver
Data10 - buys Province
Data10 - gains Province
Data10 - draws Province
Data10 - shuffles deck
Data10 - draws Silver, Province, Province, Gold
------------ Game Over ------------
Data10 - cards: 1 Chapel, 3 Gold, 2 Silver, 5 Province, 2 Duchy
Data10 - total victory points: 36
Data10 - turns: 17
Opponent - cards: 4 Spy, 2 Bureaucrat, 1 Thief, 1 Mine, 1 Chapel, 7 Silver, 3 Gold, 3 Province, 1 Estate
Opponent - total victory points: 19
Opponent - turns: 16
1st place: Data10
2nd place: Opponent