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Author Topic: Empires Previews #3: VP Tokens  (Read 80909 times)

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cactus

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Re: Empires Previews #3: VP Tokens
« Reply #100 on: May 11, 2016, 07:25:38 pm »
+4

Man, Scrying Pool/Chariot Race seems crazy strong. You can put a Copper on top of your opponent's deck, draw all your Chariot Races, and get lots of VP. Just take care not to draw your deck.
Using divination to cheat at the races. I have a feeling the racing Stewards would take a dim view of that ...

Seprix

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Re: Empires Previews #3: VP Tokens
« Reply #101 on: May 11, 2016, 07:26:38 pm »
+7

Man, Scrying Pool/Chariot Race seems crazy strong. You can put a Copper on top of your opponent's deck, draw all your Chariot Races, and get lots of VP. Just take care not to draw your deck.
Using divination to cheat at the races. I have a feeling the racing Stewards would take a dim view of that ...

They would either draw to conclusions, exploit the trick for money, or trash the place in a rage.
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A Drowned Kernel

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Re: Empires Previews #3: VP Tokens
« Reply #102 on: May 11, 2016, 07:41:15 pm »
+3

The funny thing about Chariot Race is that it's relatively weaker in Empires-heavy games because of how Debt costs are compared to normal costs.
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werothegreat

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Re: Empires Previews #3: VP Tokens
« Reply #103 on: May 11, 2016, 07:42:58 pm »
0

I just realized the Graverobber interaction with Temple - you can trash Temple (with another Temple, or Graverobber) then use Graverobber to gain it back from the trash, and you still get the tokens from the pile!
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cactus

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Re: Empires Previews #3: VP Tokens
« Reply #104 on: May 11, 2016, 07:48:27 pm »
0

The art has really improved so far :) That's the most important observation, right?
Yes, this is nice artwork!

It's bugging me a little that the Groundskeeper's t-shirt looks anachronistic, though.

Seriously.  I still need a Chariot to get around but I have fingertip gloves and a t-shirt with modern hems for my gardening?

It's obviously a Temporum crossover! The Groundskeeper has a time machine.
It simply expands the Empires sub theme of time travel that was introduced with Villa. I'm expecting to see lots of other anachronisms snuck into the card art in witty ways.  ;D

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Re: Empires Previews #3: VP Tokens
« Reply #105 on: May 11, 2016, 07:50:15 pm »
+12

I'm also enjoying that Temple continues the theme of religious institutions trashing things (Chapel, Bishop, Altar...).
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Elestan

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Re: Empires Previews #3: VP Tokens
« Reply #106 on: May 11, 2016, 07:51:14 pm »
+4

The funny thing about Chariot Race is that it's relatively weaker in Empires-heavy games because of how Debt costs are compared to normal costs.

By mid-game, it also anti-synergizes with itself, due to its low cost.
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Re: Empires Previews #3: VP Tokens
« Reply #107 on: May 11, 2016, 07:59:40 pm »
+1

The funny thing about Chariot Race is that it's relatively weaker in Empires-heavy games because of how Debt costs are compared to normal costs.

Hmm, I suspect that a lot of people will end up house-ruling (purposefully or otherwise) that you treat Debt costs as if they're coin costs for purposes such as this.
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cactus

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Re: Empires Previews #3: VP Tokens
« Reply #108 on: May 11, 2016, 08:07:50 pm »
+1

My concern about the gathering VP mechanic:

Careful set up + one bad draw at the wrong time = massive advantage to the opposition x incredible frustration.

Witherweaver

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Re: Empires Previews #3: VP Tokens
« Reply #109 on: May 11, 2016, 08:54:45 pm »
0

Reading preview text is far more skippable than people think.

There's, like, so many words, man.  We can't be expected to read all of them.
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wachsmuth

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Re: Empires Previews #3: VP Tokens
« Reply #110 on: May 11, 2016, 09:44:56 pm »
0

If Chariot Race cost less than it does, it would be a worse card, since loading up on them would be more likely to reveal other Chariot Races. That's pretty rare.
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Squidd

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Re: Empires Previews #3: VP Tokens
« Reply #111 on: May 11, 2016, 10:24:09 pm »
+3

Rare but not unprecedented. Rats and Border Village would be worse if cheaper.
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crj

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Re: Empires Previews #3: VP Tokens
« Reply #112 on: May 11, 2016, 10:33:12 pm »
+3

As would Band of Misfits. Arguably also Peddler.
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Elanchana

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Re: Empires Previews #3: VP Tokens
« Reply #113 on: May 11, 2016, 10:36:26 pm »
0

Temple is one of those cards that I was referring to with the "pettiness" thing. I'm just seeing a ton of games where either no one gets Temple because they don't want to risk the other players getting the VP gathering tokens, or everyone buys it out as fast as possible because of the same reason. It's not a mechanic I can see myself enjoying... even if it's just because I'm terrible at timing this kinda thing.

Chariot Race got odd when I played with it, but I had a power-mad golden deck so I didn't give a crap. I don't remember if I did anything with Groundskeeper but it looks fun.
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Beyond Awesome

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Re: Empires Previews #3: VP Tokens
« Reply #114 on: May 11, 2016, 10:44:20 pm »
+3

I don't think Temple is petty. Its still a trasher. You just have to figure out the best time to purchase it for the tokens or risk your opponent buying it. I like the card. I remember playing this card and enjoying it a lot.
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Elanchana

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Re: Empires Previews #3: VP Tokens
« Reply #115 on: May 12, 2016, 12:22:56 am »
0

I don't think Temple is petty. Its still a trasher. You just have to figure out the best time to purchase it for the tokens or risk your opponent buying it. I like the card. I remember playing this card and enjoying it a lot.

I didn't mean that the card itself was petty, just that it's probably going to encourage pettiness. Like "I'm going to buy Temple here JUST so you keep not getting the tokens."
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jonts26

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Re: Empires Previews #3: VP Tokens
« Reply #116 on: May 12, 2016, 12:30:37 am »
+6

I don't think Temple is petty. Its still a trasher. You just have to figure out the best time to purchase it for the tokens or risk your opponent buying it. I like the card. I remember playing this card and enjoying it a lot.

I didn't mean that the card itself was petty, just that it's probably going to encourage pettiness. Like "I'm going to buy Temple here JUST so you keep not getting the tokens."

I mean, if denying temple points is the right move, it's not pettiness, it's good play. If someone is doing it JUST because, then you thank them for the easy win and move on.
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Re: Empires Previews #3: VP Tokens
« Reply #117 on: May 12, 2016, 03:45:34 am »
+1

I'm expecting to see lots of other anachronisms snuck into the card art in witty ways.  ;D

How did you find out about the upcoming Death Star preview?
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pst

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Re: Empires Previews #3: VP Tokens
« Reply #118 on: May 12, 2016, 06:18:25 am »
+4

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Re: Empires Previews #3: VP Tokens
« Reply #119 on: May 12, 2016, 07:12:10 am »
0

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cactus

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Re: Empires Previews #3: VP Tokens
« Reply #120 on: May 12, 2016, 08:10:11 am »
0

I'm expecting to see lots of other anachronisms snuck into the card art in witty ways.  ;D

How did you find out about the upcoming Death Star preview?
I felt a disturbance in the force, obviously.






- I'm expecting Death Star to be the thing that cost 14 that was mentioned in the teasers.
« Last Edit: May 12, 2016, 08:12:24 am by cactus »
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crj

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Re: Empires Previews #3: VP Tokens
« Reply #121 on: May 12, 2016, 09:07:55 am »
0

How did you find out about the upcoming Death Star preview?
Oh, come on - what else was a $14 Event going to be?
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Witherweaver

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Re: Empires Previews #3: VP Tokens
« Reply #122 on: May 12, 2016, 09:45:16 am »
+3

I don't think Temple is petty. Its still a trasher. You just have to figure out the best time to purchase it for the tokens or risk your opponent buying it. I like the card. I remember playing this card and enjoying it a lot.

I didn't mean that the card itself was petty, just that it's probably going to encourage pettiness. Like "I'm going to buy Temple here JUST so you keep not getting the tokens."

I don't agree that that is petty.  If it's a move to help you win the game, then it's tactical.  If not, then it's a mistake. 
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Witherweaver

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Re: Empires Previews #3: VP Tokens
« Reply #123 on: May 12, 2016, 09:45:41 am »
0

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Deadlock39

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Re: Empires Previews #3: VP Tokens
« Reply #124 on: May 12, 2016, 09:55:21 am »
+1

The most efficient use of tokens would be to use powers of 2 and have only one token of each denomination per player.  1-2-5 is going to be better overall because people are more familiar with those denominations, but it is less efficient.

With 1-2-5, I can use one 1, two 2s, and one 5 to represent all possible values from 1-10. The same 4 tokens with the values of 1-2-4-8 can represent ever number from 1-15.  (With just 1s and 5s, you need 5 tokens [four 1s, and one 5] just to get the values from 1-9.)
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