Kingdom: Amulet, Village, Silk Road, Bureaucrat, Miser, Swamp Hag, Merchant Guild, Count, Counterfeit, Mint, Inheritance, Province.
This was played as a 2-player game IRL. Before the game, my friendly opponent pointed out the Inheritance aids some kind of Silk Road strategy. It's obvious to me in retrospect and people may have already realised this synergy but, at the time, my mind was blown. Instead, my observation was that Inheritance severely weakens Bureaucrat's attack...not exactly mind-blowing.
We gave this two tries. The first one was done in a slog style. I opened with Amulet/Silver, got a Count, Inheritance (on Village), a couple Merchant Guilds and then bought nothing but green cards after that. This game was quite close. It also made me think about whether I should buy Duchy before Silk Road or if I should directly target the Silk Roads.
On the second try, I tried to get thin and use Swamp Hag to pressure my opponent while picking up heaps of coin tokens through multiple Merchant Guilds. That strategy got utterly wrecked against the slog.
I'm not sure about the optimal way to play this board. After the couple of games, it seems that you want to build up a bit more so that you could nick a Province or two. I'm not sure though; your thoughts?