I guess I'll jump in at this point:
1 Chapel
32 Bonfire
17 Count
16 Amulet
9 Mercenary
41 Trading Post
25 Bishop
8 Steward
4 Masquerade
29 Procession
45 Expand
13 Forager
12 Counterfeit
44 Miser
28 Salvager
5 Remake
2 Rebuild
34 Raze
18 Apprentice
15 Stonemason
55 Rats
42 Graverobber
26 Altar
7 Junk Dealer
3 Ambassador
8 Remodel
46 Mint
14 Butcher
11 Upgrade
22 Watchtower
38 Forge
6 Governor
Watchtower vs. Upgrade was tough.. Upgrade is more of a trasher-thinner type thing.. can do some thinning and also gaining. Watchtower is just cool, and when its trashing is useful it tends to be very useful. Plus other utility. All-around more enjoyable card.
Rebuild is good, but I don't particularly enjoy it. I don't really like Stonemason either, or Governor. Both are probably just because I don't use them well. Though Forge gets a minus for me for all those annoying times when you draw Forge together with exactly the stuff you don't want to Forge and never with the stuff that you do. Forge+Rats is cool, though. Anyway, decided on Forge over Governor for no good reason. Sometimes the underdog wins.