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Author Topic: Let's Discuss Adventures Events: Seaway  (Read 13420 times)

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markusin

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Re: Let's Discuss Adventures Events: Seaway
« Reply #25 on: May 28, 2016, 01:49:12 pm »
0

Putting seaway on highway is the way to go.

Whoever Seaways Peddler first gets to empty the pile.

I played a game where I used Seaway on Magpie to empty the Peddler pile. In the same game I actually bought Plan twice. Once on Gear at the start, then I moved the trashing token to Walled Village to help deal with Swamp Hag Curses.
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ThetaSigma12

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Re: Let's Discuss Adventures Events: Seaway
« Reply #26 on: May 28, 2016, 02:27:17 pm »
+1

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eHalcyon

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Re: Let's Discuss Adventures Events: Seaway
« Reply #27 on: May 28, 2016, 05:00:14 pm »
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OK, let me rephrase.

Donald said earlier that +Buy has returns that diminish more quickly than +Cards, +Actions, or +$. And that's true, except that having absolutely massive amounts of +Buy (like from putting Seaway on Port) can often give you an amazing amount of control over when the game ends. If there's a very cheap pile that you can finish buying out, you may be able to instantly end a game that looks like it's nowhere near ending. If you're far enough ahead, that pile can even be Curses.
i got nervous when awaclus upped my post so i illustrated what you said as a token of friendship

I know it's just a joke, but diminishing returns doesn't mean it dips down. Having 3-8 gains isn't weaker than having only 1 gain.
note the part where it says "ds/dg"


it has layers

Did not notice that.  Touche.
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Burning Skull

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Re: Let's Discuss Adventures Events: Seaway
« Reply #28 on: May 28, 2016, 06:39:13 pm »
+2

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