Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 56 57 [58] 59 60 ... 90  All

Author Topic: Codenames VI  (Read 161023 times)

0 Members and 10 Guests are viewing this topic.

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
    • View Profile
Re: Codenames VI
« Reply #1425 on: June 19, 2016, 02:43:52 pm »

Aw man, that was pretty awesome. I thought we needed a big play and spent a long time trying to think of something that could work. If only you had stuck with the airline theme and picked up tail number. Tag was totally reasonable though!

I think chandelier is fine.
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: Codenames VI
« Reply #1426 on: June 19, 2016, 02:44:19 pm »

Last Kelvin word was Candle, via Heat -> Fire.

I was going to do chandelier as my next clue for candle/arm, but I'm not sure if that would be allowed. I asked ehalc, but as the game is over now, I might as well ask all of you.

I think I would've allowed it. Although I think there are ways to get around it like with menorah
Logged

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5335
  • Shuffle iT Username: sty.silver
    • View Profile
Re: Codenames VI
« Reply #1427 on: June 19, 2016, 03:12:23 pm »

tag for price tags and such

Sorry, that's the assassin.

how anti climactic.

Eevee

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1010
  • Shuffle iT Username: Eevee
  • A wild Eevee appears!
    • View Profile
Re: Codenames VI
« Reply #1428 on: June 19, 2016, 03:52:06 pm »

Aww.

I would have allowed chandelier. New game!
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
    • View Profile
Re: Codenames VI
« Reply #1429 on: June 20, 2016, 12:55:09 am »

tag for price tags and such

Sorry, that's the assassin.

how anti climactic.

I thought it was pretty climactic at this point in the game.  I gave a weird kind of clue and Eevee managed to nail 3/4 of the ones intended.

Out of curiosity, Eevee, do you think you would have gotten Light with your last guess Tag had been correct instead of Tail?  Also, you can start the next game yourself. :)
Logged

Eevee

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1010
  • Shuffle iT Username: Eevee
  • A wild Eevee appears!
    • View Profile
Re: Codenames VI
« Reply #1430 on: June 20, 2016, 09:03:00 am »

Blue goes first
AGENTTIECASTTALEPIRATE
NOTEBUGLESPIDERSOCKPASTE
BLOCKAZTECDRESSFACEHORSE
CANADABUGTRIPROSEWATCH
MINECENTERPUPILGUITARBOLT
Logged

Eevee

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1010
  • Shuffle iT Username: Eevee
  • A wild Eevee appears!
    • View Profile
Re: Codenames VI
« Reply #1431 on: June 20, 2016, 09:03:42 am »

No idea, I was just trying to get the 4 numbers first, and then look for the last one if I was still alive.
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: Codenames VI
« Reply #1432 on: June 20, 2016, 09:50:18 am »

animal: 3
Logged

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3386
  • Shuffle iT Username: faust
    • View Profile
Re: Codenames VI
« Reply #1433 on: June 20, 2016, 12:21:25 pm »

Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: Codenames VI
« Reply #1434 on: June 20, 2016, 12:50:10 pm »

animal: 3

Again? Oh well.

Horse

blue.

Again with the clue?  Or again with the game?
Logged

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3386
  • Shuffle iT Username: faust
    • View Profile
Re: Codenames VI
« Reply #1435 on: June 20, 2016, 12:55:51 pm »

The clue. It's very reminiscent of red's first clue last game.

Spider
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: Codenames VI
« Reply #1436 on: June 20, 2016, 12:58:09 pm »

The clue. It's very reminiscent of red's first clue last game.

Spider

Ahhh.  I understand where you are coming from on that.  the more I play this game, the more I think that it is very luck driven even if it doesn't really seem that way.

oh and blue
Logged

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3386
  • Shuffle iT Username: faust
    • View Profile
Re: Codenames VI
« Reply #1437 on: June 20, 2016, 01:03:03 pm »

Bug
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: Codenames VI
« Reply #1438 on: June 20, 2016, 01:05:48 pm »

Logged

Eevee

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1010
  • Shuffle iT Username: Eevee
  • A wild Eevee appears!
    • View Profile
Re: Codenames VI
« Reply #1439 on: June 20, 2016, 01:32:26 pm »

I assume you'll pass here.

Béatrice Martin: 4
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
    • View Profile
Re: Codenames VI
« Reply #1440 on: June 20, 2016, 02:49:27 pm »

I thought we agreed on single word clues and Dominion cards/events/landmarks only?
Logged

Eevee

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1010
  • Shuffle iT Username: Eevee
  • A wild Eevee appears!
    • View Profile
Re: Codenames VI
« Reply #1441 on: June 20, 2016, 02:55:25 pm »

Ah, I thought it was excluding persons. Ehm. Hard to take it back now that you've seen it.
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: Codenames VI
« Reply #1442 on: June 20, 2016, 02:57:20 pm »

I'm fine with the clue.  I think that people are a good form of multiple words.  I think that maybe the names of places or events should be avoided.
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
    • View Profile
Re: Codenames VI
« Reply #1443 on: June 20, 2016, 09:14:23 pm »

I'm fine with the clue.  I think that people are a good form of multiple words.  I think that maybe the names of places or events should be avoided.

Well, the point of excluding multiple words in general was because we were starting to get into increasingly obscure and specific clues.  This falls into the same trap -- I have no idea who Beatrice Martin is.  Granted, maybe she is actually super famous and it's just my bad. :P

I haven't looked her up yet so I can still just ignore it.  Otherwise, we could say that the rule isn't in effect until next game.
Logged

arcee

  • Thief
  • ****
  • Offline Offline
  • Posts: 98
  • Shuffle iT Username: rchandra
    • View Profile
Re: Codenames VI
« Reply #1444 on: June 20, 2016, 11:08:19 pm »

Yeah, it's very good that the default rule as written is "one word".  The slope is so slippery, best to just stay roped to the peak.
Logged

Eevee

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1010
  • Shuffle iT Username: Eevee
  • A wild Eevee appears!
    • View Profile
Re: Codenames VI
« Reply #1445 on: June 21, 2016, 03:07:22 am »

I think it helps you even if you don't google it, but I can reclue as well if that's what you guys think better.
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
    • View Profile
Re: Codenames VI
« Reply #1446 on: June 21, 2016, 02:44:21 pm »

If nobody says anything in the next ~90 minutes, I'll just use the clue and we can bring in the stricter single-word rule next game.
Logged

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3386
  • Shuffle iT Username: faust
    • View Profile
Re: Codenames VI
« Reply #1447 on: June 21, 2016, 02:45:07 pm »

If nobody says anything in the next ~90 minutes, I'll just use the clue and we can bring in the stricter single-word rule next game.

I forgot to post, but that was what I meant to suggest.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: Codenames VI
« Reply #1448 on: June 21, 2016, 02:56:23 pm »

If nobody says anything in the next ~90 minutes, I'll just use the clue and we can bring in the stricter single-word rule next game.

Sounds good to me.
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
    • View Profile
Re: Codenames VI
« Reply #1449 on: June 21, 2016, 05:37:35 pm »

OK, well, Pirate.

As it turns out, I recognize her stage name from somewhere but I have no idea when I might have heard or read it.
Logged
Pages: 1 ... 56 57 [58] 59 60 ... 90  All
 

Page created in 0.079 seconds with 20 queries.