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Author Topic: Codenames VI  (Read 161005 times)

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Eevee

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Re: Codenames VI
« Reply #1300 on: June 14, 2016, 04:25:22 pm »

faust?
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faust

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Re: Codenames VI
« Reply #1301 on: June 14, 2016, 06:29:24 pm »

faust?

Sorry about the delay.

Uh, Sound?
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eHalcyon

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Re: Codenames VI
« Reply #1302 on: June 14, 2016, 06:35:48 pm »

Sound is Blue.

You have one more guess, if you want it.
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faust

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Re: Codenames VI
« Reply #1303 on: June 14, 2016, 07:05:28 pm »

It's tempting, but I think I'll pass.
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eHalcyon

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Re: Codenames VI
« Reply #1304 on: June 14, 2016, 07:49:01 pm »

RACKETFORESTBOOTQUEENWASHER
SOUNDSHOECASTMOONHEAD
BATTERYCONCERTBUGLEYARDLIFE
CROSSAPPLEGRASSFRANCESHADOW
DRESSBERLINNUTBRUSHTICK

Cacophony: 3
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Eevee

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Re: Codenames VI
« Reply #1305 on: June 14, 2016, 07:49:48 pm »

concert
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eHalcyon

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Re: Codenames VI
« Reply #1306 on: June 14, 2016, 07:50:15 pm »

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Eevee

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Re: Codenames VI
« Reply #1307 on: June 14, 2016, 07:51:30 pm »

bugle
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gkrieg13

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Re: Codenames VI
« Reply #1308 on: June 14, 2016, 07:59:08 pm »

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Eevee

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Re: Codenames VI
« Reply #1309 on: June 14, 2016, 08:22:07 pm »

I think passing is the right move.
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gkrieg13

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Re: Codenames VI
« Reply #1310 on: June 14, 2016, 08:46:09 pm »

RACKETFORESTBOOTQUEENWASHER
SOUNDSHOECASTMOONHEAD
BATTERYCONCERTBUGLEYARDLIFE
CROSSAPPLEGRASSFRANCESHADOW
DRESSBERLINNUTBRUSHTICK

GLADENBECK FOUNDRY: 2
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faust

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Re: Codenames VI
« Reply #1311 on: June 14, 2016, 08:57:13 pm »

Clues are becoming ever more obscure. This one doesn't even have an entry in the German wikipedia!

Anyway, Berlin
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eHalcyon

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Re: Codenames VI
« Reply #1312 on: June 14, 2016, 09:47:22 pm »

Clues are becoming ever more obscure. This one doesn't even have an entry in the German wikipedia!

Anyway, Berlin

Maybe we should enact some new rules to get away from that.

Berlin is blue.
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faust

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Re: Codenames VI
« Reply #1313 on: June 15, 2016, 05:47:04 am »

Cast
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gkrieg13

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Re: Codenames VI
« Reply #1314 on: June 15, 2016, 10:39:28 am »

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faust

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Re: Codenames VI
« Reply #1315 on: June 15, 2016, 01:03:53 pm »

Well, I feel like I need to try it...

Boot
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eHalcyon

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Re: Codenames VI
« Reply #1316 on: June 15, 2016, 01:10:00 pm »

Well, I feel like I need to try it...

Boot

Neutral.

Lights: 0

Remember, 0 means that our words don't relate to the clue, and you get unlimited guesses.
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silverspawn

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Re: Codenames VI
« Reply #1317 on: June 15, 2016, 06:10:32 pm »

You could have chosen any word, then, like candle or Pneumonoultramicroscopicsilicovolcanoconiosis, or moat. Or mint. Or mine. Instead you went with lights?

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Re: Codenames VI
« Reply #1318 on: June 15, 2016, 08:21:22 pm »

brush
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gkrieg13

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Re: Codenames VI
« Reply #1319 on: June 15, 2016, 09:19:34 pm »

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faust

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Re: Codenames VI
« Reply #1320 on: June 16, 2016, 03:51:23 am »

You could have chosen any word, then, like candle or Pneumonoultramicroscopicsilicovolcanoconiosis, or moat. Or mint. Or mine. Instead you went with lights?

The word he chose is still significant.
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Eevee

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Re: Codenames VI
« Reply #1321 on: June 16, 2016, 04:30:01 am »

nut
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silverspawn

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Re: Codenames VI
« Reply #1322 on: June 16, 2016, 06:55:53 am »

You could have chosen any word, then, like candle or Pneumonoultramicroscopicsilicovolcanoconiosis, or moat. Or mint. Or mine. Instead you went with lights?

The word he chose is still significant.

ah, of course. I see why. Carry on.

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Re: Codenames VI
« Reply #1323 on: June 16, 2016, 10:45:53 am »

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gkrieg13

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Re: Codenames VI
« Reply #1324 on: June 16, 2016, 10:46:32 am »

clock: 1
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