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Author Topic: Codenames VI  (Read 161756 times)

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silverspawn

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Re: Codenames VI
« Reply #150 on: March 09, 2016, 02:56:50 pm »

is Blue.

Eevee

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Re: Codenames VI
« Reply #151 on: March 09, 2016, 03:55:15 pm »

fly
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silverspawn

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Re: Codenames VI
« Reply #152 on: March 09, 2016, 04:18:20 pm »

is Blue.

Eevee

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Re: Codenames VI
« Reply #153 on: March 09, 2016, 04:20:17 pm »

london
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eHalcyon

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Re: Codenames VI
« Reply #154 on: March 09, 2016, 04:55:28 pm »

london

Is also blue.  That's 3, so you have one more guess if you want it.
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eHalcyon

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Re: Codenames VI
« Reply #155 on: March 09, 2016, 05:00:38 pm »

Updated grid:

ENGINEFLYSPELLDEATHCLIFF
PITCHWINDPOOLMAILCELL
SOUNDFIGHTERMILKPASSTRAIN
LONDONPLASTICWEBSPINEDISEASE
MICROSCOPETAILSHOELEPRECHAUNFARM

I like it with the color for neutral flips instead of bolding stuff.  I hope you don't mind the switch, silverspawn.
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Eevee

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Re: Codenames VI
« Reply #156 on: March 09, 2016, 05:12:12 pm »

I'll pass.
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eHalcyon

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Re: Codenames VI
« Reply #157 on: March 09, 2016, 05:15:11 pm »

Biofuel: 3
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silverspawn

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Re: Codenames VI
« Reply #158 on: March 09, 2016, 05:20:03 pm »

I like it with the color for neutral flips instead of bolding stuff.  I hope you don't mind the switch, silverspawn.

Well, it basically becomes invisible, which is why I bolded instead. Maybe it's because I have a different brightness, if it's not for you.

You could make it green. Or pink!

eHalcyon

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Re: Codenames VI
« Reply #159 on: March 09, 2016, 05:34:02 pm »

I like it with the color for neutral flips instead of bolding stuff.  I hope you don't mind the switch, silverspawn.

Well, it basically becomes invisible, which is why I bolded instead. Maybe it's because I have a different brightness, if it's not for you.

You could make it green. Or pink!

But what's wrong with it being invisible?  In the real life game, the words are just covered up entirely, and you can always highlight if you want to see it.  I guess it could be yellow instead...

ENGINEFLYSPELLDEATHCLIFF
PITCHWINDPOOLMAILCELL
SOUNDFIGHTERMILKPASSTRAIN
LONDONPLASTICWEBSPINEDISEASE
MICROSCOPETAILSHOELEPRECHAUNFARM
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silverspawn

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Re: Codenames VI
« Reply #160 on: March 09, 2016, 05:56:39 pm »

But what's wrong with it being invisible?

It distorts the pattern :'(

Jack Rudd

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Re: Codenames VI
« Reply #161 on: March 09, 2016, 07:12:30 pm »

Please do not make it yellow. That colour is really hard on the eyes.
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gkrieg13

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Re: Codenames VI
« Reply #162 on: March 09, 2016, 08:51:15 pm »

Engine
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eHalcyon

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Re: Codenames VI
« Reply #163 on: March 09, 2016, 09:12:13 pm »

Engine

Is red.

ENGINEFLYSPELLDEATHCLIFF
PITCHWINDPOOLMAILCELL
SOUNDFIGHTERMILKPASSTRAIN
LONDONPLASTICWEBSPINEDISEASE
MICROSCOPETAILSHOELEPRECHAUNFARM

I guess pink works pretty well for the neutral words then?  It is low key but visible.
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gkrieg13

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Re: Codenames VI
« Reply #164 on: March 09, 2016, 09:14:40 pm »

SOUND
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eHalcyon

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Re: Codenames VI
« Reply #165 on: March 09, 2016, 09:15:25 pm »

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gkrieg13

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Re: Codenames VI
« Reply #166 on: March 09, 2016, 09:17:53 pm »

CELL
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eHalcyon

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Re: Codenames VI
« Reply #167 on: March 09, 2016, 09:19:03 pm »

CELL

Is red.

You've got one more guess if you want it.
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gkrieg13

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Re: Codenames VI
« Reply #168 on: March 09, 2016, 09:20:30 pm »

MICROSCOPE
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eHalcyon

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Re: Codenames VI
« Reply #169 on: March 09, 2016, 09:23:33 pm »

MICROSCOPE

Neutral, unfortunately.

ENGINEFLYSPELLDEATHCLIFF
PITCHWINDPOOLMAILCELL
SOUNDFIGHTERMILKPASSTRAIN
LONDONPLASTICWEBSPINEDISEASE
MICROSCOPETAILSHOELEPRECHAUNFARM

Blue's turn!
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silverspawn

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Re: Codenames VI
« Reply #170 on: March 09, 2016, 09:52:04 pm »

Nike: 2

gkrieg13

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Re: Codenames VI
« Reply #171 on: March 09, 2016, 09:52:54 pm »

Wow I am struggling today
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Eevee

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Re: Codenames VI
« Reply #172 on: March 10, 2016, 05:59:47 am »

shoe
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silverspawn

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Re: Codenames VI
« Reply #173 on: March 10, 2016, 09:44:08 am »

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Re: Codenames VI
« Reply #174 on: March 10, 2016, 10:04:41 am »

farm
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