If anyone wants to look at this for a second:
Tactical Village
Types: Action – Attack - Duration
Cost: $5
+1 Action
As long as this in play: At the start of each of your turns for the rest of the game: +1 Action.
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You may discard Tactical Village from play during your turn. If you do: cancel one duration effect from all other players. Discard the duration card with it.
I know that many of you voiced concerns about 'not buying durations' when tactical village is in play, but let me stress that
this does not seem to be the case, for (I think) a big reason.
Sacrificing a tactical village is still a big downside for you. If you buy tactical village, you want to use the additional actions. If you buy tactical village
just to attack others, you are spending 5 on something that, then, ultimately is easy available. All games I have played with TV end up with people sometimes sacrificing their own TV to hurt others, and sometimes not. So people buy TV to use, not to hurt. The 'hurting' is an additional something it can do, to give something extra to the card, without just being an endless village.
In a game with both wharf and TV, I had many TV, but I ultimately overspend on TV, because I had too little wharfs. Even if I tried to hurt the other Wharf's, it was still a pain in the ass to try to hurt the others.
True, you might be more likely to discard TV when you are near your shuffle than if you just shuffled, but you are still actively hurting yourself.
One nerf I'd be ok with, is to make it that you don't immediately get a +1 Action on the turn you play, increasing the cost incured if you discard if yourself.
But the fear that people will stop duration cards... empirically, it hasn't been the case so far.
I think people slightly overestimate the usage of this effect.
But that's just my two cents. I also rephrased the wording: I think this should be better.