Heh, just got brought into a Hells Rebels Pathfinder game last night. I heard they were lacking some hitting power, so I decided to make a beat-stick. It's been a while since I made one of those in any game system. My most recent ones have been social and trap rogue, flamboyant wizard, an earthy priest, and a duplicitous courtier. So making a high HP/high attack character was a fun detraction.
It makes me appreciate Traits in Pathfinder more. One problem with D&D 3.x (into which I lump Pathfinder) is that the skills you're told you can be good at are determined by class. My beat-stick is a bloodrager, which is a hybrid of barbarian and sorcerer. But she's also a noblewoman, so having social skills makes perfect sense. Fortunately, I could justify taking traits that made Diplomacy and Bluff class skills, so she's much more well-rounded than your typical barbarian.
I think this is where 5E really improved the system. You can literally take any skill that is reasonable for your background. Your cleric was also a circus performer? Hey, you can be good at acrobatics! Your fighter was a bodyguard for a wizard? Hey, you can know arcana!
I also like how 5E encouraged fleshing out the character with personality traits. Too many people in prior editions rely on just alignment to determine their personality. Sorry, there are more than 9 types of people. I like to flesh out my character a little better.