Greetings, fellow fan card enthusiasts!
Dominion takes place in medieval Europe which has been exposed to the vicissitudes of the Seasons, more so than our modern society. This is not accurately reflected in the gameplay, though. Asper and I proudly present this small expansion that introduces a turn-based card modification mechanic to Dominion.
Dominion: Seasons is a set that wants to change the way games take course and forces the players to adapt their strategy to the current game state. As the game progresses, Seasons change and Season cards get different effects. With this feature come a new level of strategical depth and a unique game style.
Each game that includes one or more Season cards uses the Season mat (see below) on which the progress of Seasons is marked with a Season marker. The game starts in Spring, section 1. After each full turn (e.g. after the last player in turn order took their turn) the Season marker is moved forward one section. After each 5 turns a new Season begins. Summer starts in turn 6, Fall in turn 11, and Winter in 16. After turn 20 it is Spring again.
The set consists of 12 cards (we might add one more) and 1 event. Most of them have been thoroughly tested although we always gladly welcome more playtesting and feedback. Asper and I will present a new card with in-depth commentary every three days or so. Additionally, the next post will be an overview of the set’s contents as a whole.