This might be one for the RBCI thread, but Deadlock's post in the contest thread got me thinking (duck!):
Do I win the contest?
Tailor
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When another player plays an Attack Card, you may set this aside.
What if a curser let other players get rid of curses?
Kind Witch?!?
Every other player gains a Curse and may trash a Curse from their hand.
What would you put as cost and additional effects to make the attack kinda balanced and fun?
The best I could conjure was Lab's effect (2cards 1action) at 5, but I'm not sure about how that would compare with Lab.
Would you ever stop playing it to avoid helping your opponent (after the curses are empty, but before they trash away their curses); or change significantly your buy pattern compared to Lab? Because I fear it's just too similar to Lab to be worth making.
How would you make such a card work, if it can work at all?