I was pretty proud of this one, even though I nearly bungled the last turn (it was quite late at night; give me a break
).
http://councilroom.com/game?game_id=game-20120110-225256-f1b6a87a.htmlWe built dueling Alchemist stacks on a board with strong trashing (me: Chapel, him: Steward). So we were each drawing our whole decks.
I had unthinkingly Chapeled all my coppers, when on Turn 10 he buys a Province with his. Crap! Now he's guaranteed one every turn, and all I've got is one Gold and Silver.
Then I get a Horn of Plenty. I see that it's worth $7, so I follow it up with a Festival to get it to $8. Then I HoP two more HoP's, just in time to watch him buy the 4th Province.
I slipped up on the last turn, playing my first HoP before my treasures so it was only worth $5, getting me a Duchy. Luckily I hadn't bought anything yet, so I could still play the Treasures and nab all Provinces with the rest of them.
Looking back, I probably could have improved my mid-to-endgame play, e.g. delaying my Festival to get more HoP, which could get even more HoP/engine cards more quickly. But I was also proud that I remembered I could play my Chapel and trash no cards, getting the HoP up to that critical $8.