Also, about the setup:
yuma and I might be the only players left alive on f.ds that played this the first time it was run here (or was yuma the mod?). I was scum there and from what I recall, the switches made zero difference. We lost because of claims, but had a nice run with first-timer Qvist taking the first-ever MVP for a losing side.
All this to say: the switches mean poop. PRs play like PRs play.
No the switches were meaningless because we lynched galz, the sk, day1 on a derphammer by me and I barely survived getting lynched on day2 for it... So the mafia just permanently left the switches in their favor and all prs were useless, or something like that...
Hey look, someone else talking about the switches, and being generally useful.
Boo Jimmmmm.
How does it help us lynch scum?
it might in the future. I think putting a moratorium on a certain subject isn't just a great idea. Jimmmm seems to think that if we allow talking about "switches" then scum will be able to communicate with the SK and co-ordinate switches. But that is just like.... What? Why has no one questioned this line or reasoning?
Why would mafia want to communicate with a SK? Or SK to the mafia. They aren't on the same team and at some point down the road if one knows about the other they will target and kill each other. So by all means mafia and SK can talk to each other if they want--and at the same time, hopefully the town players here would be able to possibly pick up on said communication.
Jimmmmm attempting to just shove all of that under the rug because he says it is in the best interest of the town is either misguided or scum trying to look pro-town in an easy fashion. in my experience, more talking means more finding scum because it means more opportunities for scum to say something/do something that town can pick up on immediately or at a future date to catch them.
and then using such reasoning to cast easy suspicion...
vote: Jimmmm