In general I'm going to go with "no". Baker gives you much finer control of your early trashing and with just about any engine potential, gold just isn't that important. Say I go Chapel/Baker/Village/Cr/B-crat. Gold is useless, I can get coin cheap for no effort with that setup. Similarly things like Conspirator, Fishing Village, Minion, Bridge, and the like all make it relatively easy to boot strap up without the gold.
Which goes back to a more fundamental question - why do we want gold in the first place? Outside of edge cases, 3 silvers = 2 golds; the opportunity cost on purchase is $9 vs $12. That doesn't sound like a lot, but it can be a full turn when building up an engine (and it usually is if you have anything, even Upgrading the Chapel, that can gain a silver). Of course you get these six coin with only two slots of draw in deck ... but Chapel makes those cheap. With Chapel out, you basically get 4 stop cards for free. I'm just not that worried about the space efficiency of Gold here.
So I'd take a lot of other things first: Gainers (like Altar, Butcher, Hoard or Soothesayer), +2$ attacks (Mountebank, Minion, Goons, Rogue, Jester), cantrips (Baker - which is not an option if it is in the Bm deck, Market, Lab), or even all the $5 draws if there are sub $5 villages out.
I suspect most boards have something that works better for engine so I'm either opening something very strong, Baker, or maybe even Bm/Chapel over Chapel/Gold.
Sure there are a few boards like/Colonies/no +buy/Venture that might make Gold compelling, but those will be very rare.