So, I have had a chance to play more Adventures games. I have played roughly 30 games, maybe 40 games, so I am still very much a noob with the cards. But, I wanted to share some of my thoughts.
1) The more irl I play, the more I can't wait for this to be online. This expansion is AMAZING!
2) Donald X. really likes to create powerful cards that cost $2 to purchase. Champion is like holy crap when you play it. I think it is even more powerful than KC and that costs $7 to buy and you need multiples to really take full advantage of it. Chapel and Page are crazy power cards. Peasant is up there, as well. Why does $2 get the strongest cards in the game? Not complaining though.
3) Events are great. Some of the effects are weaker than others, but in most games, I often bought the available events at least once. My favorites are Mission and Pilgrimage. Lost Arts is a strong runner up. Oh, and Lost Arts is also crazy powerful. Experience has taught me it is worth skipping a Wharf buy for, or pretty much anything for that matter. When you hit $6, even with villages in your deck, buy this event.
4) I finally played a game where I bought Transmogrify. I thought the card would suck, so I kept avoiding it, but was pleasantly surprised. I still need a lot more experience with the card, but you can do interesting things with Transmogrify. Though, only being able to call it at the start of the turn is a bit of a small drawback.
5) Ferry plays a lot differently than I anticipated. It really changes the game. Sometimes, you are rushing for a good $5 or $6 cost, but a lot of times, you have to take a step back and ask if you would rather buy something else such as a source of +buy or trashing. The card reminds me a lot of Stonemason. It can lead to crazy pile endings. You can make $2's cost $0 and $3 cost $1 which is actually a pretty big deal. The card is surprisingly very strategic to use. Out of all the events, I think this may very well be the most strategic event in the game. Not what I was expecting.
6) Royal Carriage is so much better than TR. You can do some very interesting things with RC such as call 4 RCs on one Mountebank.
7) Here is a quick power ranking of what I consider the most powerful cards in the set starting with the most powerful. Page, Magpie, Peasant, Lost Arts, Haunted Woods, Ferry, Lost City, Ball, Swamp Hag, Pilgrimage, Royal Carriage
So, those are my thoughts. It will be interesting to look back on this a year later after I get 1000ish online games under my belt and see how my views change (or don't).
What are your thoughts on Adventures?