Finally uploaded my level!
99W-9HX-MJG
Uploading a red coin level is hard! While other players get to save after each room; I had to beat all rooms in a row without dying; 3 separate times! And the third time took me about 15 time more tries than the first 2 times. Probably just nerves.
Anyway, hope people out there with MM2 give it a try! It’s pretty difficult; probably in the easier half of super expert.
Just played it, overall really liked it. I appreciate red coin levels in general, because frequent checkpoints generally make levels more fun, and show that the designer is more committed to making the level fun than hard.
I found rooms 3 and 4 to be by far the easiest, with room 2 being in the middle (but relatively easy), and 1 and 5 significantly harder than the rest, especially 1. In fact, I'm guessing 60-70% of my deaths were on room 1, and most of those deaths were spent just trying to get to the platform and start getting into the rhythm of it. Once you get going it's not too bad, though you have to keep it going for quite a while until Bowser dies.
I found it pretty clear what I was supposed to do in every room. I've never heard the term "bomb slide", but I just did what it looked like I was supposed to do and rode the bob-omb to the other side of the room, then spin jumped down to kick a bomb over and pop back up every time a bob-omb came close enough to jump onto it. I agree it would have been better to put a Z track at the beginning, but I think it's pretty clear what to do there anyway.
Rooms 4 and 5 took a few tries before I understood what I was doing, but that's completely reasonable, especially since it's a red coin level so you're not punished for not figuring it out right away. In room 5 I was never sure how many times I was supposed to hit Bowser before running around the loop; I ended up hitting him 3 times each cycle, I'm not sure if you were intended to do more or fewer or if there was an intended strat. The other thing about that room is it became significantly easier once I realized the fire bar didn't extend up to the furthest muncher, so after you jump over the middle muncher, you can take your time with the last jump.
It's amazing to me that you can't do things like toggle Bowser's fire on or off, or adjust how many hits it takes to kill him. It was obvious playing your level that you had to design around that, which is why it tends to be hard to make good boss fights. I'm also baffled that there is still no pause menu option to kill yourself, nor did they do anything about key deaths apparently? That's actually pretty ridiculous, those would be completely trivial problems to fix, but they somehow seem completely oblivious...
I uploaded a level a few days ago: KR6-474-PPF (ignore the silly name and description). It's a pretty short SMB1 platforming level (3 sections, each about ~10 seconds long), which I think looks pretty cool when done correctly, but I'm worried it's not clear what you're supposed to do in some places. I tried putting coins and arrows everywhere, but not sure how much they really help...