It's hard for me to not think town's complaints about our play is anything more than sour grapes. The fact of the matter is, we made a risky play, you bought it enough to allow us to win the game easily and flawlessly.
The result with a sample size of 1 is a bad argument. I can only repeat this fact because I think overvaluing the outcome of something is a very common type of cognitive bias that you and many many others suffer from.
Let's say your plan has a 33% chance to work. That would make it a really bad plan. But the chance of failure is still only twice as high as the chance of success. And now it just happened to work out - this is not unlikely, 1/3 chances happen all the time. But that doesn't make your plan any better or worse or does anything to it whatsoever. The plan is the plan and the outcome happens afterwards. How good the initial plan was is determined after the initial plan was made and independent of whether or not it works.
An example in this specific game: Awaclus could have been lynched day 2. In fact, he was super close to being lynched. All it would have taken is for something to come up in the real life of one or two players that changed who of them was there at certain times and who wasn't. Or for WW to be a tiny bit less frustrated with Awaclus, enough to push his lynch more instead of self-voting.
Or SP could just have been in the game. In that case, you lose either way. Are you trying to tell me you would not have pushed the mason claim if SP had been playing?
If any of the above happened, you would not defend the claim as much as you did. You would not insist that it was good play if it had lead to scum losing. I have proof of this right here:
The more we think about this, the worse of an idea it was! But it was fun!
I realized that, if we were much less powerful (like 2 or less Ts), this would have been way better, since we wouldn't be caught just by the virtue of the powers.
You already realized that it wasn't good, but then you changed your mind
because of the outcome. Which is irrational. You could try to convince me that it was good play, but the above quote proves that you only even think so because of something that had zero effect on the outcome.
And that is illogical.
You (and others) can't break down mafia into a science. There is feel, intuition, and magic. If it was solvable by math and logic, it wouldn't need humans to play.
mafia is intuition, experience, and many other things, including maths. The importance of maths varies from game to game, most of the time it isn't a big deal.
In this particular case it was essential, as it would have won town the game. You cannot claim otherwise, because SP did find out that both masons were lying early into day 4 without any additional information beyond the thread.