I'm going to try this for every game I play, because I'm not improving anymore and criticizing my play directly afterwards (with others maybe) is the best way to fix my problems.
1st game:
http://www.gokosalvager.com/static/logprettifier.html?20150825/log.54109627e4b0750ebc1f6911.1440553953451.txtMasterpiece, Watchtower, Armory, Ironworks, Spice Merchant, Butcher, Catacombs, Knights, Outpost, Soothsayer
I was stuck with 5/2, so I decided that going for some sort of Butcher/Soothsayer Gold trash thing for Provinces was best in my situation. I opened Soothsayer/-- while Funk opened double Silver. I think I would have opened Spice Merchant/Silver, but maybe that was bad? I doubt it. Anyways, I think Butcher/-- was a better opening in retrospect. I'm not even sure Soothsayer/-- is better than Spice Merchant/--. Ugh. Something that did not help was Funkdoc constantly trashing my Soothsayer twice with his Knights. He also trashed Dame Anna and I didn't hit much of his things with my desperately bought Knights. I lost track of my plan, I didn't know what to do anymore, I hate Knights, blah. I still don't know what to do here, really. It feels covered in Knight trash luck, but that's over 63% incorrect odds wise, and I just probably made worse suboptimal plays (as usual).
Second Game:
http://www.gokosalvager.com/static/logprettifier.html?20150825/log.54109627e4b0750ebc1f6911.1440554279677.txtHerbalist, University, Masterpiece, Woodcutter, Conspirator, Island, Catacombs, Counting House, Minion, Stash
There's not much to write about this game, except that I should have opened Woodcutter/Potion over Silver/Potion. I lost the Minion split 6/4, which easily sealed my fate. Nothing I could have done here to be honest.
Third Game:
http://www.gokosalvager.com/static/logprettifier.html?20150825/log.54109627e4b0750ebc1f6911.1440555678935.txtHerbalist, Scrying Pool, Shanty Town, Warehouse, Walled Village, Apprentice, Bazaar, Cultist, Merchant Guild, Upgrade
This game is so painful to me, because it was so close, even though I made a terrible choice. I decided to ignore Cultist altogether because I wanted to focus on Scrying Pool. Big mistake. I took all 10 Ruins and didn't even contest them. My shiny plan didn't work out too well, and it could have gotten even worse if Funk got luckier and kicked off sooner with Cultist spam. I was lucky. I didn't even win the Scrying Pool split, it was 5-5. That's when I knew it was over, but then I started drawing my deck and Funk ignored the Merchant Guilds which gave me some hope, but no. Two stalled turns in a row sealed my fate quite easily in an honestly frustrating game.
http://www.gokosalvager.com/static/logprettifier.html?20150825/log.54109627e4b0750ebc1f6911.1440556293300.txtBeggar, Squire, Storeroom, Bandit Camp, Council Room, Counting House, Festival, Mandarin, Trading Post, Harem
I for sure overbought Squire, and didn't need to buy that first Festival because of it. I know. I still won this game though, thankfully. Maybe Storeroom/Silver is strictly better than Silver/Silver, but I didn't want another card to draw dead before I was ready, and I picked up a Storeroom afterwards, though it really didn't make too much of a difference. It did help me when I stopped drawing with cards to go, but other than that eh.
http://www.gokosalvager.com/static/logprettifier.html?20150825/log.54109627e4b0750ebc1f6911.1440556609110.txtFortune Teller, Bridge, Caravan, Feast, Treasure Map, Cartographer, Explorer, Library, Torturer, Wharf
I'll be honest. I thought I was doomed when he opened 5/2. Thankfully, his Wharf missed the shuffle, and all was well. I opened Silver/Bridge, which I'm not sure was the best call but it helped me far more than it hurt me, so I think it was a good opening buy. I ended the game with 2 Wharves. I could have gotten 3 maybe, but I had 2 Caravans too so there. I basically outbought Funk, to the point where he could not win anymore possibly due to lack of points. Forseeing this, Funk should have bought Province at one point (breaking PPR) towards the end, but to no avail, he did not. I don't think I played amazing here, though.
http://www.gokosalvager.com/static/logprettifier.html?20150825/log.54109627e4b0750ebc1f6911.1440557085808.txtDevelop, Doctor, Forager, Advisor, Armory, Nomad Camp, Procession, Sea Hag, Apprentice, Cache
5/2 here is awful, so I opened Armory/--, hoping gains would help me catch up. I think they did. Funk opened Advisor/Forager, which I am sure is bad. I think Forager/Armory is strictly better as an opening, if not the best. Sea Hag was ignored, though it could maybe have been bought? I might have opened it if I had 3/4, but I don't know. I lost this game is all that matters. I feel like I'm climbing this mountain that gets higher and higher and higher every time I play, and I don't feel good enough. Playing more isn't fixing it, and I really hope I haven't reached my cap level...