I love Embassy. It's an elegantly simple card, relatively easy to understand and use, and it's quite often clear when it's the most powerful card in the Kingdom. What I mean by that is, when (1) there is no possibility of a fancy engine deck, and (2) there are no powerful attack cards (especially hand-size-reducers), Embassy-BM is very often the way to go. In a BM deck, playing an Embassy almost always spikes at least a Gold and (perhaps more importantly) sifts really well.
Therefore, it is quite often that players end up in an Embassy-BM mirror. In which case, the game often seems to come down to luck (who's Embassiess don't collide, who hits $8 in the end game instead of $7, etc.). In such mirrors, I was wondering if there is a reliable way to break the green split without relying so much on that luck. Specifically, is there any sort of consensus on things like
- What is the best opener -- Embassy/-, Embassy/good-$2-card, or Silver/Silver?
- How many Embassies should I get (2, 3, ...) vs. Golds?
- At what point are Duchies better than Golds? (I would assume earlier than normal because of Embassy's awesome sifting and ability to spike Provinces even with a lot of green in deck.)
- When there are 2 provinces left and players are nearly tied in VP, we usually each start buying Duchies... in which case, what is a reliable way to break the tie?
- How do these things change in a Colony game?
All of these are inspired by
this game.