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Author Topic: RMM 24 - Dominion: Adventures Mafia (Mafia wins!)  (Read 156412 times)

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Seprix

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #950 on: May 01, 2015, 10:20:54 pm »

Okay, remember D1? Jimmmmm died. Why? Why didn't Ice die D1? There are no doctors to my knowledge at the start of the game, and Ice was pretty much the towniest player D1. Then he pulled a disappearing act for a while while IG was going on, reappeared recently, attacked me, and then switched votes to SS. I just don't feel comfortable about Ice right now, like I did D1. Maybe if he kept up the facade.
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Seprix

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #951 on: May 01, 2015, 10:22:05 pm »

Okay, remember D1? Jimmmmm died. Why? Why didn't Ice die D1? There are no doctors to my knowledge at the start of the game, and Ice was pretty much the towniest player D1. Then he pulled a disappearing act for a while while IG was going on, reappeared recently, attacked me, and then switched votes to SS. I just don't feel comfortable about Ice right now, like I did D1. Maybe if he kept up the facade.

When I called Ice towniest player, I meant most dangerous. I'm sorry. He had the rhetoric. When you play as scum, you chop off the head of the men/women who are the most vocal and can sway opinions first.
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GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #952 on: May 01, 2015, 11:37:04 pm »

The logical response would be "so you could use that argument day 2"  ;)

But actually I was probably just wrong on IG.
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LibraryAdventurer

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #953 on: May 02, 2015, 02:09:39 am »

LA's pseudo-hammer was fairly scummy I think. If I thought lynching today is good, I'd be voting him.
I still think town lynching is always go-  Well, faust, you're welcome to keep thinking that no lynching is better if you want, I guess.

All of Silverspawn's figuring about if he can kill the hated mafia and stuff assumes everyone cooperates and we can coordinate it to work. That doesn't seem likely.

I think I'm inclined to agree with what Grey was saying.
vote: Silverspawn and probbably have page kill Pit.

Then again, maybe we shouldn't have the page kill Pit:  What if Pit is mafia and has swamp hag? Can we force him to use the swamp hag ability for town's benefit?  Maybe we should say if Pit doesn't use the swamp hag ability then we lynch him. Would that work?

faust

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #954 on: May 02, 2015, 04:27:37 am »

And here is pit, with the claim of Swamp Hag.  Which could have gone to any of the three scum for Pit to claim it and not be counterclaimed.  Any of them.

This is not true. There hasn't been a night since the card was distributed. No night = no chance for scum to talk about which cards they got.
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faust

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #955 on: May 02, 2015, 04:30:28 am »

Then again, maybe we shouldn't have the page kill Pit:  What if Pit is mafia and has swamp hag? Can we force him to use the swamp hag ability for town's benefit?  Maybe we should say if Pit doesn't use the swamp hag ability then we lynch him. Would that work?

How are we supposed to find out if pit used the Swamp Hag? You literally said earlier in this post that coordination will be hard.
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silverspawn

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #956 on: May 02, 2015, 04:32:16 am »

If the Page is town and we no lynch, we need to be 50% accurate to have a day 2 tomorrow.
If the Page is scum and we lynch 1 time, we need to be 100% accurate to have a day 2 tomorrow.

If Page is town and we double lynch, we need to have 33% accuracy to have a day 2 tomorrow.
If Page is scum and we double lynch, we need 50% accuracy to have a day 2 tomorrow.

This is correct, but you are pretending as if "have a day 2" is all that counts. It's not. What matters is not reaching the next day, what matters is winning the game. You are ignoring the fact that hitting exactly 1 scum (which is in fact easier if we double lynch (which I mentioned in my conclusion)) leads to a significantly worse situation than hitting exactly one scum if we no-lynch. Note also that, as far as we know, the chance for page to be scum is only 27%. I think you're suffering from confirmation bias and/or neglect of probability - or you are scum.

LA's sheeping here is pretty bad, much worse than your case. I think I want to lynch LA tomorrow - after we no-lynch today.

I could say more about it, but for now I'll hold back. this is quite interesting.

faust

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #957 on: May 02, 2015, 04:33:24 am »

Page killing pit is meh. If we lynch twice, and it looks as though we will, because people here are just immune to reasoning, then scum can just no kill, leaving us at 6 players, and we have gained no advantage.
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faust

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #958 on: May 02, 2015, 04:33:57 am »

LA's sheeping here is pretty bad, much worse than your case. I think I want to lynch LA tomorrow - after we no-lynch today.

I definitely agree.
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Witherweaver

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #959 on: May 02, 2015, 10:37:36 am »

Page killing pit is meh. If we lynch twice, and it looks as though we will, because people here are just immune to reasoning, then scum can just no kill, leaving us at 6 players, and we have gained no advantage.

Wouldn't we have 5?  And scum no killing after three flips is good... lots of information from our kills without a scum kill.
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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #960 on: May 02, 2015, 10:38:34 am »

Or we have 9 now? I thought it was 8
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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #961 on: May 02, 2015, 10:41:13 am »

length {Hydrad, faust, silverspawn, GreyICE, Pit, Seprix, WW, LA, IG} = 9

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #962 on: May 02, 2015, 10:41:36 am »

any other reasons not to no-lynch today?

faust

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #963 on: May 02, 2015, 10:47:25 am »

Page killing pit is meh. If we lynch twice, and it looks as though we will, because people here are just immune to reasoning, then scum can just no kill, leaving us at 6 players, and we have gained no advantage.

Wouldn't we have 5?  And scum no killing after three flips is good... lots of information from our kills without a scum kill.

6 players alive is not really better than 5 players alive,  because we have the same number of possible mislynches, but a bigger pool of candidates.
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Ichimaru Gin

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #964 on: May 02, 2015, 01:23:51 pm »

The logical response would be "so you could use that argument day 2"  ;)

But actually I was probably just wrong on IG.
Sorry. Could someone explain what this means?

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #965 on: May 02, 2015, 01:32:51 pm »

Page killing pit is meh. If we lynch twice, and it looks as though we will, because people here are just immune to reasoning, then scum can just no kill, leaving us at 6 players, and we have gained no advantage.

Wouldn't we have 5?  And scum no killing after three flips is good... lots of information from our kills without a scum kill.

6 players alive is not really better than 5 players alive,  because we have the same number of possible mislynches, but a bigger pool of candidates.

Alright.  Well I still like Page shooting Pit.  Lynching 1 or 2 today I'm not really fixated on.  Though the lynch/no-lynch order doesn't matter, so we might as well lynch first.  Unless you think we might get extra time or something?

Vote: LibraryAdventurer
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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #966 on: May 02, 2015, 02:29:41 pm »

Alright.  Well I still like Page shooting Pit.  Lynching 1 or 2 today I'm not really fixated on.  Though the lynch/no-lynch order doesn't matter, so we might as well lynch first.  Unless you think we might get extra time or something?

Vote: LibraryAdventurer

fine. maybe players will listen tomororw.

vote: LA

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #967 on: May 03, 2015, 08:24:39 am »

Well, okay then. I would prefer to no lynch today in order to fix things, but I might as well Vote: LA
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silverspawn

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #968 on: May 03, 2015, 08:32:55 am »

Vote Count 2.silver

silverspawn (2): GreyICE, LibraryAdventurer
Seprix (1): IG
LibraryAdventurer (4): Hydrad, Witherweaver, silverspawn, faust
Awaclus (1): Pit

Not Voting (1): Seprix

faust

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #969 on: May 03, 2015, 08:36:35 am »

Oh, thanks. I didn't notice Hydrad was already voting there.
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Seprix

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #970 on: May 03, 2015, 09:16:55 am »

I'm not convinced about the LA lynch.
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faust

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #971 on: May 03, 2015, 09:50:57 am »

I'm not convinced about the LA lynch.

Why not? And what lynch do you prefer?
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faust

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #972 on: May 03, 2015, 09:52:15 am »

I'm also quite okay with a Grey lynch.
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Seprix

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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #973 on: May 03, 2015, 10:04:01 am »

I'm also quite okay with a Grey lynch.

Bingo. I can see LA being scum, but I'm not feeling it at the moment.
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Re: RMM 24 - Dominion: Adventures Mafia (Day 2)
« Reply #974 on: May 03, 2015, 02:06:50 pm »

Vote Count 2.3

Seprix: Ichimaru Gin,
LibraryAdventurer: Hydrad, Witherweaver, Faust, Silverspawn
Silverspawn: GreyICE, LibraryAdventurer

Not Voting:  Pit, Seprix

With 9 players alive, it takes 5 to lynch.

Night 2 begins May 13th.
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