Not exactly an article, but I'm hoping for some thoughtful Dominion discussion on this topic...
We all have those big dreams of making an engine with Ruined Market as the only +Buy, I know I have. You know what else I've done? Lost a lot of games going for an engine where Ruined Market is the only +Buy. I've won a couple of them and I think I might have begun to grasp what the things are that can make this possibly work, and at least some of the things that make it not work. Unfortunately, several of my examples are IRL games, and the examples I have on video aren't terribly helpful.
I'm going to make a lot of bolded statements that are much more absolute than I prefer to make, so if anyone has any counterexamples they'd like to share, please do. That's most of the reason I'm making this thread. Some of the things I'm saying are bad ideas may seem silly and you may ask "how many times have you actually done these things?" The answer to that question is "more often than I'd like to admit." In IRL games sometimes I become a
Johnny and I do some pretty silly things, especially if the game starts at 2AM or later. One of my pet tricks that never works is trying to make these kinds of decks work.
Will your opponent be giving you Ruins? Take a look at why there are Ruins on the board. Sometimes it's just because of Death Cart and there's no way for your opponent to force you to have Ruins (yeah yeah edge case there could be Ambassador too, whatevs), but other times there's Marauder or Cultist around and you might be getting Ruins. Of course that's not
always the case, but let's assume right now that you've decided the best strategy involves giving your opponent Ruins, and let's assume you aren't wrong.
If you aren't mirrored and the opponent doesn't try to junk you, then you've won the Ruins split 10-0 and you're probably going to win the game. Easy peasy. They probably can't make use out of 10 Ruined Markets at this point so you should be fine.
If you are mirrored, it gets a little more interesting, mainly the question you ask isn't "do I gain Ruined Market?" anymore, but rather it's "do I keep Ruined Market?" If there's no trashing, then
I've never seen Ruined Market make the difference in engine payload, ever.If there is trashing, then there's always the temptation to keep your Ruined Markets around. Sure, if you have other options on what to trash that are viable then go ahead, trash them first; you have nothing to lose. But if your choice is to trash Ruined Market or trash nothing and you aren't drawing your deck (or close to it) then
I've never been happy with my decision to keep Ruined Market in this case, and I've never been sad that I trashed Ruined Market, ever.There's the temptation to not play your looter when you know you're going to give your opponent a Ruined Market (you see it on top of the pile).
I've never been happy that I didn't play my Looter just to deny my opponent a Ruined Market, ever. I've also never been unhappy that I played my Looter, giving my opponent a Ruined Market, ever.Is there a gainer? This question is important, because if you're building some kind of engine by only getting one card per turn, you're going to have a really tough time outracing Big Money. With no +Buy and no gainer you're building so slowly and your mechanism to catch back up (your payload) can't really be all that spectacular if your only +Buy is Ruined Market.
Is Ruined Market on top of the pile? If there's no gainer, you're just buying a Ruined Market with one of your turns. That's so bad.
I've never been happy with buying a Ruined Market, ever. On the other hand, if it's on top of the pile, go ahead and gain it when it's right for your engine!
Is there Throne Room in the kingdom? So an interesting statistic: in my Dominion career I've won three games where Ruined Market was the only +Buy and the centerpiece of my payload, and there are a few things that they all had in common:
- I was either handed Ruined Market by my opponent, or gained it when I saw it on top of the pile (meaning I never spent a buy on Ruined Market, and I never went digging through the Ruins deck to find one).
- There was some trashing available, and enough draw that I could draw my deck.
- Throne Room was in the kingdom.
Throne Room, eh? I've played lots of decks where Ruined Market was just not enough payload, but with Throne Room it's actually worked for me. What's magical about Throne Room? Well Procession gets rid of your precious Ruined Market. Why not
Zoidberg King's Court? Well I guess that's just never come up, but I imagine that works even better and can
maaaaybe help you justify digging through the Ruins deck to find a Ruined Market, but I just don't have any data on that. I think the takeaway here is that without TR or KC, you really really really need to think hard about how viable your deck is actually going to be before you go for it.
Does anyone else have any discussion to add? I'd certainly like to hear about other peoples' experiences with this kind of deck.