This is a semi-open set-up for 13 players. The set-up is randomly generated by a process described below:
First, two columns are chosen at random from the table below and assigned to scum. The remaining five columns are assigned to town. Then, for each town column, an integer from 1 to 7 (inclusive) is rolled. Town gets the role corresponding to the row number rolled for that column.
# | M | V | D | R | B | T | C |
1 | 1-shot Lynchproof | SK (super back-up) | SK (2-shot Commuter) | 1-way Lover | 1-shot Lynchproof | 1-way Lover | VT |
2 | VT | VT | VT | VT | VT | VT | VT |
3 | VT | VT | VT | VT | VT | VT | VT |
4 | VT | 1-shot Vig | 1-shot Doc | 1-shot Roleblocker | VT | 1-shot Tracker | Cowardly Cop* |
5 | Innocent Child | 2-shot Vig | 2-shot Doc | 2-shot Roleblocker | 1-shot Bulletproof | 2-shot Tracker | 1-shot Cop |
6 | Innocent Child | Vig | Doc | Roleblocker | 1-shot Bulletproof | Tracker | 2-shot Cop |
7 | 2 Masons | Friendly Vig** | Double Doc*** | Jailkeeper | Bomb | Watcher | Cop |
After town roles have been assigned, the two columns that were chosen for scum are used in combination with the total row values rolled to decide mafia PR’s, according to the following table:
# | M | V | D | R | B | T | C |
13- | Goon | Goon | 1-way Lover | Goon | Goon | Goon | 1-way Lover |
14-16 | Goon | 1-shot Strongman | Goon | Goon | Goon | 1-shot Tracker | Goon |
17-18 | 1-shot Active Godfather or Ninja**** | 2-shot Strongman | Goon | 1-shot Roleblocker | 1-shot Bulletproof | 1-shot Watcher | Goon |
19-20 | 2-shot Active Godfather or Ninja | 1-shot Paranoid Gun Owner | 1-shot Bus Driver | 2-shot Roleblocker | 1-shot Bulletproof | 2-shot Tracker | 1-shot Role Cop |
21-22 | 1-shot Passive Godfather or Ninja | Strongman | 2-shot Bus Driver | 3-shot Roleblocker | 1-shot Lynchproof | 2-shot Watcher | 2-shot Role Cop |
23-24 | 2-shot Passive Godfather or Ninja | 2-shot Paranoid Gun Owner | 3-shot Bus Driver | Roleblocker | 1-shot Lynchproof | Tracker | 3-shot Role Cop |
25+ | Godfather or Ninja | Paranoid Gun Owner | Bus Driver | Roleblocker | 1-shot Deathproof | Watcher | Role Cop |
In addition to whatever two roles the mafia team gets from this table, they will also have one Goon. There will always be three mafia players. The mafia team will be informed of which columns they were assigned.
After all roles are assigned from these tables, the remaining players are assigned to be VT’s.
Usually, there will be 10 town players. However, if V1 or D1 is rolled, there will be a Serial Killer, so there will be only 9 town players. It is possible (though unlikely) for there to be two Serial Killers, in which case town will have only 8 players.
*The cowardly cop may target a player at night. If that player is not town-aligned, the cowardly cop dies. (If the cowardly cop targets a player who would investigate as town, he survives.)
**Each night, the friendly vig may target a player. If that player is town-aligned and has a row number greater than or equal to 4, nothing happens. Otherwise, the targeted player is shot. If there are 2 masons, both count as 7's.
***The double doc may target up to two players each night. Each targeted player is protected from night kills during that night.
****Any cells with a “Godfather or Ninja” role mean that the player will be assigned a Godfather role if there is a town C4, C5, C6, or C7 in the set-up, and a Ninja otherwise. In other words, these roles default to Godfather, but will instead be Ninjas if there are no cops in the set-up.
Some clarifications on roles:
The SK super back-up inherits all powers of any player that dies, except for lovers, factional kills, IC’s, and masons. The SK can use as many powers as he likes in one night. Shots are restored when the power is inherited. Note that it is not possible to have any vig role and the SK super back-up in the same game.
The SK 2-shot commuter cannot commute and shoot in the same night.
All 1-way Lovers have their lovee chosen randomly. For mafia lovers, the lovee must be not mafia-aligned.
If a player is an “Active” Godfather or Ninja, he must post in his QT on each night he wishes to be a Godfather/Ninja. If a player is a “Passive” Godfather or Ninja, his shots will automatically be used automatically every time he is investigated (if Godfather) or tracked/his target is watched (if Ninja). In this case, he will not be told when his shots are used. If activity/passivity of the Godfather/Ninja is not specified (M25+), it will be applied every night.
The 1-shot/2-shot PGO roles are active, meaning the player must specify each night if he would like to be a PGO for that night. (The full PGO is activated every night by default, but the player may choose not to be a PGO on any given night.)
Passive roles (like bulletproof, back-up inheritance, passive or permanent Godfather, etc.) cannot be roleblocked, bus driven, etc.
Mafia players may kill and use PR’s on the same night.
If an x-shot PR uses a shot and is roleblocked, his shot is still consumed.
Example set-up:
D and C are randomly chosen to be the scum columns. For each other column, a random number from 1 to 7 is rolled; this results in M3, V2, R6, B2, T6. Looking these roles up in the town table, town will have 1 VT, 1 VT, 1 Roleblocker, 1 VT, and 1 Tracker. The remaining town players will all be VT’s, so town will have a total of 8 VT’s, in addition to 1 Roleblocker and 1 Tracker. Now the total of the row numbers rolled is 3+2+6+2+6=19, so scum will get the 19-20 row roles from the D and C columns. D19-20 is 1-shot Bus Driver, and C19-20 is 1-shot Role Cop, so the mafia team will have one 1-shot Bus Driver, one 1-shot Role Cop, and 1 Goon.
By default, night actions will be resolved so that conflicts are minimized. If a conflict occurs, they will be resolved with the following priority:
Commuting
Roleblocker/Jailkeeper (SK>mafia>town)
Bus Driver
Strongman
Everything else