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Author Topic: RMM23: Deus Ex Machina (Town Wins!)  (Read 192569 times)

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Joseph2302

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1450 on: March 23, 2015, 10:16:25 am »

And yeah. It's actually better to lynch town!Joseph then have Joseph kill 2 townies. So actually, yes.

Looking at this after a bit of sleep. This post rings all the alarm bells for me.
But if you kill me, you kill town (quite a few people seem convinced I'm town).
If you don't kill me, then I can poison 1-2 people, and if they're both town, it's quite likely at least one will get attacked anyway in N2 or N3, so there will probably only be 1 mispoison, but we could lynch scum today instead.
Plus, if I hit scum, that's also really good.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1451 on: March 23, 2015, 10:19:19 am »

But ADK is the one who enables our glorious poisoner...

My reads are like all screwed up now though.

ADK has been lurking somewhat lately, and I don't believe he posted anything about being VLA.

You do know that ADK isn't an enabler, right?
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Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1452 on: March 23, 2015, 10:19:35 am »

And yeah. It's actually better to lynch town!Joseph then have Joseph kill 2 townies. So actually, yes.

Looking at this after a bit of sleep. This post rings all the alarm bells for me.
But if you kill me, you kill town (quite a few people seem convinced I'm town).
If you don't kill me, then I can poison 1-2 people, and if they're both town, it's quite likely at least one will get attacked anyway in N2 or N3, so there will probably only be 1 mispoison, but we could lynch scum today instead.
Plus, if I hit scum, that's also really good.

Do you intend to announce your targets before they die?
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silverspawn

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1453 on: March 23, 2015, 10:20:38 am »

Idea - why don't we direct Joseph's targets? That way, he either has to do as we say, or he'll at least make himself obv!scum once those people start dying. The only claimed roleblocker is me, and I would promise not to target him this time.

opinions? ash?

silverspawn

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1454 on: March 23, 2015, 10:20:56 am »

clarification: with direct I mean we vote and tell him what to do.

Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1455 on: March 23, 2015, 10:24:23 am »

Idea - why don't we direct Joseph's targets? That way, he either has to do as we say, or he'll at least make himself obv!scum once those people start dying. The only claimed roleblocker is me, and I would promise not to target him this time.

opinions? ash?

Well.. there are some issues.

1) Scum can effectively block Joseph's poisoning.  Though, they'd have to give up a "half kill" to do this.  But it's probably still worth it.  Of course, they'd have to know (a) who Joseph Poisoned, and (b) that that target is Mafia.  I'm guessing a single faction can't target themselves, but the other faction could. 

2) If Joseph is scum, his targets being public is effectively telling the other team who can be killed.
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Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1456 on: March 23, 2015, 10:25:51 am »

And also, scum can attack his targets anyway to push a town!Joseph mislynch.  They'd be giving up the "free" death on that target, but then again they can't be certain the target is town.
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Joseph2302

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1457 on: March 23, 2015, 10:31:56 am »

Idea - why don't we direct Joseph's targets? That way, he either has to do as we say, or he'll at least make himself obv!scum once those people start dying. The only claimed roleblocker is me, and I would promise not to target him this time.

opinions? ash?

Well.. there are some issues.

1) Scum can effectively block Joseph's poisoning.  Though, they'd have to give up a "half kill" to do this.  But it's probably still worth it.  Of course, they'd have to know (a) who Joseph Poisoned, and (b) that that target is Mafia.  I'm guessing a single faction can't target themselves, but the other faction could. 

2) If Joseph is scum, his targets being public is effectively telling the other team who can be killed.
I think 2) would be risky if people think I'm scum, but if you think I'm scum, then lynch me instead. Assuming people think I'm town, then this risk is low.
1) is true, but that needs scum to give up half their kill, which doesn't seem too bad.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
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A Drowned Kernel

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1458 on: March 23, 2015, 10:33:36 am »

I have been lurking, it's true. This game got away from me a little, and I'm usually pretty busy on weekends. I'll try to catch up tonight.
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silverspawn

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1459 on: March 23, 2015, 10:36:34 am »

Idea - why don't we direct Joseph's targets? That way, he either has to do as we say, or he'll at least make himself obv!scum once those people start dying. The only claimed roleblocker is me, and I would promise not to target him this time.

opinions? ash?

Well.. there are some issues.

1) Scum can effectively block Joseph's poisoning.  Though, they'd have to give up a "half kill" to do this.  But it's probably still worth it.  Of course, they'd have to know (a) who Joseph Poisoned, and (b) that that target is Mafia.  I'm guessing a single faction can't target themselves, but the other faction could. 

2) If Joseph is scum, his targets being public is effectively telling the other team who can be killed.

1) isn't a big problem I think, mostly because scum doesn't know what the other factions are. there guess is as good as ours.

I don't understand 2)

silverspawn

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1460 on: March 23, 2015, 10:36:45 am »

*their

Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1461 on: March 23, 2015, 10:45:31 am »

The idea of (2) might not make sense, but here's the thought: scum!Joseph's true role does something, who knows what, probably some things similar to what he said.  Maybe it effects killing without actually killing.  His team attacks someone, and the next day he claims to have targetted that person, so they die tonight.  Then the other team attacks that target during the night, killing them, "confirming" Joseph's claim. 

There are some issues, like this claim gets more and more suspicious the longer the night deaths makes sense under a hypothetical like this.  With the system described above working for scum, we'll  get one kill every other night guaranteed, but then they could both happen upon the same target (like with XP), or Joseph's team could hit someone previously attacked by the other team.  So it's a little hard to account for extra deaths, unless there are too many.

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Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1462 on: March 23, 2015, 10:47:47 am »

Faust brings up a good point, though, in that Poisoner is a real role (http://wiki.mafiascum.net/index.php?title=Poisoner), so if Joseph does have that role title (likely), then it likely works very similar to the standard role.
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sudgy

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #1463 on: March 23, 2015, 06:52:06 pm »

Vote Count 2.7

A Drowned Kernel (4): silverspawn, 2.71828....., Witherweaver, chairs
Ichimaru Gin (2): Awaclus, faust
Joseph2302 (1): ashersky
Awaclus (1): A Drowned Kernel
faust (1): Ichimaru Gin
Not Voting (1): Joseph2302

With 10 alive, it takes 6 to lynch. Day 2 ends Wednesday, March 25th at 3:30 PM.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Ichimaru Gin

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1464 on: March 23, 2015, 11:25:50 pm »

I'm considering the ADK wagon. It looks like Ash was on not too long ago as well.

silverspawn

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1465 on: March 23, 2015, 11:39:34 pm »

see, this is a wagon that grows slowly.

2.71828.....

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1466 on: March 24, 2015, 12:15:27 am »

I don't want to lynch anyone until the current situation with Ash is resolved.
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faust

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1467 on: March 24, 2015, 06:51:18 am »

I don't want to lynch anyone until the current situation with Ash is resolved.

As far as I can tell, it seems the situation will resolve like this:

I need a turkey and ham sub for RMM23: Deus Ex Machina. PM myself and sudgy and we'll hook you up.

Now I have all kinds of bad feelings about this, but that should probably wait until the game is finished. It will certainly be elpful to get a new perspective in though.
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2.71828.....

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1468 on: March 24, 2015, 08:22:32 am »

yeah.  Which is why I want to wait to lynch until the situation resolves. 

@mod.  Can you confirm a replacement, or how things will progress if one is not found?  I feel as though the game is stuck until the issue is resolved
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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1469 on: March 24, 2015, 08:23:53 am »

Also, a possible extension for the time on our deadline between the replacement request and the replacement is filled?
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

silverspawn

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1470 on: March 24, 2015, 08:34:52 am »

uhhh... come on, we're not really going to replace ash, are we? just come back. all that happened is that you had a disagreement. if you think faust is making no sense, that could also be because he is scum, in that case it's his job to deflect from your arguments as much as possible

Joseph2302

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1471 on: March 24, 2015, 01:19:19 pm »

Also, a possible extension for the time on our deadline between the replacement request and the replacement is filled?
I would support this, as the game has effectively stopped until we know what's happening about that.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

ashersky

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1472 on: March 24, 2015, 04:21:17 pm »

No replacement found, and I won't stall another mod's game.  Keep playing.
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Witherweaver

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1473 on: March 24, 2015, 04:25:30 pm »

I think we should lynch ADK.
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Ichimaru Gin

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Re: RMM23: Deus Ex Machina (D2!)
« Reply #1474 on: March 24, 2015, 04:31:06 pm »

So faust. Besides me, who do you think is scum?

Ha. Good question. I'm still not having the best of feelings on WW, and I'm wary of silver. I'm also not quite convinced of e's townieness, though I'm willing to give him another day.

chairs, Awaclus and Joseph are town reads. Also slight town on ashersky. I'm pretty null on ADK, but I don't like the wagon - too many scumreads on it.
Remarkably, this is almost exactly how I feel as well. I'm less certain on Joseph, Awaclus, and chairs though. Yeah, I'm not sure I want to lynch ADK considering whose pushing his wagon.

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