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Author Topic: RMM23: Deus Ex Machina (Town Wins!)  (Read 192534 times)

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A Drowned Kernel

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #200 on: March 08, 2015, 06:52:04 pm »

Wheeeee, we did this. Now who's scum?

I agree that joseph and Ichi have the towniest looking roles. I would also add Awaclus to that list, in a "it looks too scummy to actually be a scum role" kind of way. I think faust's approach to the whole massclaim thing makes him towny. As to who's actually scummy, I'm pretty null on most everyone else so far. Theory talk is so hard to read, I'll look back at it all in a bit I guess and see if anything sticks out.
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XerxesPraelor

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #201 on: March 08, 2015, 06:56:47 pm »

oh and * = you said something about "you can't kill mafia"; what does that mean?

Can't redirect attack to scum.
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XerxesPraelor

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #202 on: March 08, 2015, 06:57:21 pm »

As in, it fails if I do that. I assume I'm not told be the mod, but I can check.
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A Drowned Kernel

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #203 on: March 08, 2015, 07:02:38 pm »

As in, it fails if I do that. I assume I'm not told be the mod, but I can check.

Does it prevent the original target from being attacked, though?
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XerxesPraelor

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #204 on: March 08, 2015, 07:09:59 pm »

Just reread it. It fails complete if the one I redirect to is scum, no matter what the action is.
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A Drowned Kernel

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #205 on: March 08, 2015, 07:25:08 pm »

That's much less useful. And in fact is downright scummy.
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XerxesPraelor

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #206 on: March 08, 2015, 08:02:23 pm »

On the contrary. It can act like a cop when paired with some other powers.
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chairs

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #207 on: March 08, 2015, 09:46:42 pm »

It's hard to say what roles are "scummy" right now since all our roles were handed out independent of alignment (per OP, as pointed out previously).  Maybe XP is scum, maybe he's got a great way to combine roles to cop people, we really can't be sure just yet.

A Drowned Kernel

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #208 on: March 08, 2015, 09:58:42 pm »

I don't think roles were handedly randomly or anything. The OP says that they are "generally" independent of alignment, which I think just means that you can't necessarily tell who's town or scum just by looking at them.
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Archetype

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #209 on: March 08, 2015, 10:15:43 pm »

Vote Count 1.2

silverspawn (1): Awaclus
A Drowned Kernel (1): ashersky
Awaclus (3): Joseph, Witherweaver, faust
Witherweaver (3): chairs, Ichimaru Gin, silverspawn
ashersky (1): 2.7

Not Voting (3): Hydrad, XerxesPraelor, A Drowned Kernel


With 12 alive, it takes 7 to lynch. Day 1 deadline is March 15th at 5:45 PM.
« Last Edit: March 08, 2015, 11:51:20 pm by Archetype »
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XerxesPraelor

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #210 on: March 08, 2015, 10:27:32 pm »

I don't think roles were handedly randomly or anything. The OP says that they are "generally" independent of alignment, which I think just means that you can't necessarily tell who's town or scum just by looking at them.

Seconding this. BTW, why were/l you against the claim? It looks like you in particular benefit from knowing other peoples' roles.
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Re: RMM23: Deus Ex Machina (D1!)
« Reply #211 on: March 08, 2015, 11:23:21 pm »

Vote Count 1.2

Joseph (1): 2.7
silverspawn (1): Awaclus
A Drowned Kernel (1): ashersky
Awaclus (3): Joseph, Witherweaver, faust
Witherweaver (3): chairs, Ichimaru Gin, silverspawn
ashersky (1): A Drowned Kernel

Not Voting (2): Hydrad, XerxesPraelor


With 12 alive, it takes 7 to lynch. Day 1 deadline is March 15th at 5:45 PM.


vote: ashersky

I am voting ashersky.

I still like my vote.  In DW2, town!Ash introduces the idea of flavor claiming, then before a whole discussion can be had, forces the issue by claiming.  I am the only one to follow suit and claim, everyone else goes poopoo and doesn't do it.  That being said.  Town!ash.  Claiming regardless of popular opinion.  Here he throws it out and waits to see.  Its not much, but it gives me a bad feeling and enough to make me want to vote for him.
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ashersky

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #212 on: March 08, 2015, 11:29:05 pm »

Perhaps it was the failure of the DW2 attempt that stayed my tongue?
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A Drowned Kernel

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #213 on: March 09, 2015, 11:07:44 am »

I don't think roles were handedly randomly or anything. The OP says that they are "generally" independent of alignment, which I think just means that you can't necessarily tell who's town or scum just by looking at them.

Seconding this. BTW, why were/l you against the claim? It looks like you in particular benefit from knowing other peoples' roles.

Just because I benefit from it doesn't mean it's good in general.
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Joseph2302

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #214 on: March 09, 2015, 11:08:52 am »

Unvote.
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Witherweaver

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #215 on: March 09, 2015, 11:10:09 am »

Vote: Silverspawn

based on a feeling.
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Hydrad

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #216 on: March 09, 2015, 11:16:06 am »

Vote: XP

I don't see how thats useful for town at all really.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

A Drowned Kernel

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #217 on: March 09, 2015, 11:16:42 am »

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faust

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #218 on: March 09, 2015, 11:38:34 am »

So, I'm going through the claims using silverspawn's compilation.

2.7 - Henchman (target player, redirect all Actions on him on yourself)
So you also redirect attacks, right? So this is kind of a modified bodyguard thing. Well, e's primary mission is to protect our more important players (and to die in the process), so it would be stupid to kill him.
Town utility: 2/5. Straight bodyguard would be better I think.
Scum utility: 3/5. Redirection and spreading confusion? That's what scum wants to do. The powers here are limited though.

A Drowned Kernel - Inventor (target player, next night he can use his Action twice)
Does this work for attacks as well? I assume not. If scum has this power, I'd assume they are not allowed to target their known partner (or it wouldn't do anything if they targeted their known partner).
Town utility: 3/5. Targeting investigative roles with this is cool. Problem: They have to stay alive somehow.
Scum utility: 2/5. Really, the danger of hitting town is just too high with this.

ashersky - Blind Follower (target player, receive type of Action performed)
Probably the strongest weapon for town. Though not incredibly strong.
Town utility: 4/5. This can out the scum.
Scum utility: 1/5. Following is kind of the weakest thing one could do to investigate, and investigations aren't great for scum anyway.

XerxesPraelor - Therapist (target player A and B, redirect all Actions A takes to B, cannot redirect attacks to scum)
Like a one-way Bus Driver.
Town utility: 1/5. Like, why ever do this? Of course there's something Xerxes is hiding. That's no good.
Scum utility: 5/5. Exactly the power scum wants.

Hydrad - Detective (target player, receive whether or not he was attacked previously & if he was attacked this night)
Town utility: 2/5. Whoever has been targeted is more likely, though not certainly, town. But do you really want to claim this and give the other scum team a hint whom they can kill?
Scum utility: 2/5. Yay I get to know who's safe to kill. Scum wants better things as their PRs.

Awaclus - Pickpocket (target player, steal investigative result)
Town utility: 2/5. I mean, this can save a result from a claimed Cop/Investigative role. But it transfers the risk to Awaclus. And there's an issue of trust.
Scum utility: 4/5. Have town lose their investigations? Yes please.

Faust - Role Watcher (target player, see all roles that targeted that player that night)
Town utility: 4/5. Helps catch people in lies.
Scum utility: 2/5. It doesn't do too much for scum.

Joseph2302 - Poisoner (target player, he dies next night)
Town utility: 4/5. An extra town-controlled kill is always good.
Scum utility: 6/5. Honestly, this power is too strong for scum to have it.

silverspawn - Regulator (target Player A and n B's (n = number of players alive / 3 rounded down), block Actions A takes vs B's)
Town utility: 2/5. Roleblocker already isn't the strongest town PR around, and this is considerably weaker.
Scum utility: 3/5. Can shield scum from investigations. Of course they have to guess their partners.

Witherweaver - Governor (target player, he can't be lynched the next day)
Town utility: 1/5. I don't know why town would want to use this except if you have a really strong read that everybody disagrees with. But how are you going to get that read if you can't investigate?
Scum utility: 5/5. Saving scum partners can win the game at MyLo.

chairs - Mailman (can send messages to players in the night)
Town/Scum utility: 2/5. There are a few cute tricks you can do (like passing on investigative result via a code), but overall this is not too strong. For scum, well, good scum players are rewarded by this, having more options to manipulate.

Ichimaru Gin - Blackmailer (target player A and n B's (n = ?); if any B gets lynched the next night, A is doctored next night. Otherwise, A takes one attack less to be killed.)
What does doctored even mean in this game? One attack fails? All attacks fail? Only the killing attack fails?
Town utility: 2/5. Doctor is nice, this is a weaker Doctor that can backfire.
Scum utility: 3/5. Only needing one attack is nice, but it can backfire the other way around. You'd need to push for a lynch hard.

PPE: 5
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faust

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #219 on: March 09, 2015, 11:39:42 am »

Players with low town utility, but high scum utility should be lynched or at least be given orders for what to do each night.
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faust

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #220 on: March 09, 2015, 11:41:39 am »

I'll be working on a plan for tonight. Vote: Ichi for now.
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Joseph2302

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #221 on: March 09, 2015, 11:48:17 am »

Vote: XP

I don't see how thats useful for town at all really.
I agree. Vote: XP.
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XerxesPraelor

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #222 on: March 09, 2015, 01:03:59 pm »

First, where's the scum narrative for claiming etc?

Second, I can make it harder for scum to coordinate.

Third, by redirecting people, I can check if the second person is scum.

Fourth, I even have an extra bonus.

Though the utility is only average, I'd still say it's better than ADK's.
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Re: RMM23: Deus Ex Machina (D1!)
« Reply #223 on: March 09, 2015, 01:14:28 pm »

uhm...


Third, by redirecting people, I can check if the second person is scum.

Isn't this basically a cop, which is like the best utility ever?

chairs can just send a msg to A, XP redirects it to B, A claims and we have an alignment-investigation result on B?

XerxesPraelor

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Re: RMM23: Deus Ex Machina (D1!)
« Reply #224 on: March 09, 2015, 01:18:38 pm »

I think so. It relies on trusting two extra people though, so it's a little weaker, but I don't see it being 1/5 for town in the slightest.
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